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Lookback

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Everything posted by Lookback

  1. Thanks ktetch for your post, I was the admin that made the ban. I will take you at your word and unban.
  2. You could call the achievement 'Frogger' or some pun on chickens crossing the road...
  3. we had bots identified as rushing as well at some points, typically when the group would pull back.
  4. I have gotten warned while 3 feet ahead of the next player, so sensitivity may be a bit off. Also a lot of chat messages and the warning announcement is a little distracting, especially in the fake announcements era of the game. I think your math might be better served by referencing the person farthest back and then looking at some fixed distance ahead of them before generating a rushing message, the average thing gets thrown off if there are 1 or 2 frontrunners with a peleton behind them.
  5. http://smg.photobucket.com/user/lookback/media/wheres-waldo-costume-717x1024.jpg.html Found him!
  6. I think this should be a percentage game, ie: # of PBJ kills / # of rounds with PBJ on the opposing side. That way, I am 100%
  7. So someone did it without 'Godmode' then?
  8. There should be a spiff for charger hits on the 4th, 6th, 8th and 10th player charged on a given run - something like +1, +2, +4 and +8!
  9. Different strokes for different folks. Quality charging and spitting wins more games that hunt/tanking I would bet. I am not actually sure if this change to boomers is a bad thing, I like the idea of getting assist points, although it might be good to up that a tad (maybe to .15) just to try and keep the point total consistent with what was there before and to encourage booming. Definitely make booming incaps more attractive.
  10. Strangely, I often picture Tainted as the Talking Donkey in Shrek, but with worse manners... Weird, right?
  11. I have always pictured Maestro as a large black woman, myself. Not sure why?
  12. Going to have to play passing a lot more then. So are they actual fallen characters, or the zombies that usually carry a molly and are more easily killed with a melee weapon?
  13. Oh My, >3,000 hours and I have never seen a fallen survivor zombie!
  14. That would be good! I like the incremental approach, as is done with class upgrades (that rarely get bought anymore it seems).
  15. I like this, but can we up the amount of reduction to say 20% with an increasing cost scale (say triple after the first 10%)
  16. Now, exploding jockeys - that WOULD be interesting... But only to kill Meng with.
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