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BlackYoshi

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Everything posted by BlackYoshi

  1. http://img.pandawhale.com/post-30965-Im-invisible-gif-remake-by-Edi-AVMW.gif
  2. Add the ability to spawn props but make them unhittable. /s
  3. To overpowered in my opinion. The spawn limit is the only thing that keeps the exceptionally good players from farming high pounces in a short period of time.
  4. BlackYoshi

    Ideas

    I understand that admins use spec to ensure the game is going smoothly but if we aren't allowed to go AFK in spec then they shouldn't be able to do that either. There have been many times where the server was listed as full when i tried to join and when i finally got in there was multiple non member slots and two admins AFK in spec. Both of which I had PM'ed to kick specs with no response.
  5. There is a report feature on the forums in the top menu. I suggest people seriously start to use it. I do not know how this system works but I would hope that board members would read it and confront the players in question and just let them know that their behavior was inappropriate. Forum posts like this only lead to witch hunts and silences players in my opinion.
  6. Sticky this so new players can find it easier.
  7. I thought we were against making achievements for killing specific players/groups of specific players?
  8. Its cool no worries, thanks for the effort though. Any word on adding top HS ratio to end of round stats by the way? Its just kind of fun and something to brag about.
  9. It's a new script I wrote that jackie put it. It will kick the noobs out of the game on spawn in. /s Its pretty annoying
  10. the combos would be a little tough to do however I can do stuff like - force gas can drop - interrupt gas pour I can maybe also do heal and defib interruptions. maybe Understandable, I figured it was a bit of a stretch. I was just trying to think of more achievements that promote teamwork and such.
  11. I just actually read your post now and my brother has those headphones and last time I was home I used them and in my opinion they are terrible. For what you do I would highly recommend a pair of turtle beaches. Grab the newest pair, they are only a little more expensive than what you currently have.
  12. Making them spawn within a certain distance of a player would be slightly over powered in my opinion. Especially if dangerous witches is activated unless that player has a shotgun then he is almost certainly dead. This is because Jackie changed the agro distance of the witches a while ago, which I love by the way. I would vote to keep them spawning as they are, you just need to know when to buy them so they are forced to spawn in the desired pathway. That being said I would like to see less rooftop witch spawning as they are completely useless. It's a long shot but, any way to force them to only spawn at a certain height?
  13. I like this idea, too often people don't shoot the tank cause they are scared. You must do a certain base damage to get the 2 points. I would like to see it given a shot. EDIT: 200-300 damage you think?
  14. I'm assuming there would be redundancies to prevent this.
  15. I love all those ideas crash. Keep up the good work and I can't wait to see them implemented. Just a random thought but could we add best HS ratio at the end of round stats? Just for fun.
  16. Just a few off the top of my head. Make an achievement for having one of your witches incap 3 players or kill 3 players if they are dangerous? You obviously must have purchased them. Do a certain amount of total damage as infected? (Tank damage may not be included?) Spit on a charger resulting in an incapped survivor 5 times. Smoke a survivor to set up a high pounce 5 times. Wall pounce for 12 points on a survivor 5. Just because I think its an actual skill that needs to be appreciated. Also I like fishys going fishing idea.
  17. If you're willing to drop some cash on them and you game a lot then I would advise buying Astros but they are kind of the rich kid version of turtle beaches. I currently own turtle beaches x12s and a pair of astros from a friend. The turtle beaches work quite well but the plastic is poorly made. If you want a cheap headset that will give you good situation awareness in gaming then go with some turtle beaches. Unfortunately I only have experience with astros and turtle beaches. :\
  18. Nooo! You're exposing all the good spots! Most of them I didn't even know but the more people who know the better the server gets collectively which means I need to work harder.
  19. I think its good the way it is. However, more often then not I find that the jockey is one of the hardest infected to work with. The only way to really get good hang time is if you have charger cover, if you don't then you're as good as dead. Not sure if that warrants a buff or not but I've always said that the jockey should be able to jump.
  20. Any chance we could fix the whole issue with the "Ghosting infected upon tank purchase," and "Infected med kit" thing? Once its purchased by an infected playing when another tried to buy the option is just eats the points even though it was already purchased. Often times I ask someone to buy it and 3 or 4 players buy it at once and they all lose those points.
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