ZeroDamage September 6, 2007 Share ZeroDamage Member September 6, 2007 Is there any way to remove cpl_mill since it seems to be giving problems or has it been fixed? Can we get cpl_fire back in the list? One of the few greatly balanced maps. Quote Link to comment Share on other sites More sharing options...
stutters September 6, 2007 Share stutters GC Alumni September 6, 2007 what is/was wrong with mill (aside from the sv_gravity each round)? Quote Link to comment Share on other sites More sharing options...
Bewildered September 6, 2007 Share Bewildered Member September 6, 2007 You sure you're not thinkin of Contra? The server died down to just a few ppl last week when we moved to Contra, cuz ppl still have the old version. Although we went to Contra last night without any noticeable loss. Quote Link to comment Share on other sites More sharing options...
mookie September 6, 2007 Share mookie GC Alumni September 6, 2007 What error is de_cpl_mill giving you? Quote Link to comment Share on other sites More sharing options...
ZeroDamage September 6, 2007 Share ZeroDamage Member September 6, 2007 What error is de_cpl_mill giving you? Everyone was getting the error that the versions did not match. Even after removing the map from my maps folders and after the server downloaded it, it gave me the error again. It killed the server yesterday when it was pretty much full. Quote Link to comment Share on other sites More sharing options...
mookie September 6, 2007 Share mookie GC Alumni September 6, 2007 I am getting sick of CAL. Apparently they've just released new BSPs for de_cpl_mill and de_russka. NFO updated de_cpl_mill with no notice. It's not clear yet if de_russka has been updated also. Thanks for bringing this up. I am going to ask NFO what their deal is and why they don't tell clients when they're doing this stuff. Same exact move was made by them with de_contra. Quote Link to comment Share on other sites More sharing options...
mookie September 6, 2007 Share mookie GC Alumni September 6, 2007 Mill should be all set. Russka has not been updated; NFO support (or at least the guy I talked to) didn't yet know it was updated as well. So, they know now for sure, and it'll get updated. Russka of course should be a more worthwhile update since CAL claims misc. fixes on a map that had misc. problems, along with a radar overview packed into the BSP. For Mill, CAL offers only removing the Easter egg and the gravity stuff. Quote Link to comment Share on other sites More sharing options...
tookey September 13, 2007 Share tookey Member September 13, 2007 Mill should be all set. Russka has not been updated; NFO support (or at least the guy I talked to) didn't yet know it was updated as well. So, they know now for sure, and it'll get updated. Russka of course should be a more worthwhile update since CAL claims misc. fixes on a map that had misc. problems, along with a radar overview packed into the BSP. For Mill, CAL offers only removing the Easter egg and the gravity stuff. the easter egg thing was really REALLY annoying..also i distinctly remember playing this with votes once office dust2 aztec office italy office ...i say just get rid of the voting...OFFICE ISNT A GOOD MAP Quote Link to comment Share on other sites More sharing options...
Ringadon September 13, 2007 Share Ringadon Member September 13, 2007 My vote also goes in for prodigy, really fun map IMO, but as far as all the other maps on the rotation go, I've got no real problem with the picks just the order (when the pick isn't by vote at which point I have no room to complain). Quote Link to comment Share on other sites More sharing options...
Bewildered September 13, 2007 Share Bewildered Member September 13, 2007 ...i say just get rid of the voting...OFFICE ISNT A GOOD MAP Our shared enemy, the voters, are once again in control of the map cycle. Tookey, your leader, has asked me and my mother to teach you the F10'ing way, to cross the voters. We must do more than this. We must totally destroy all game play on the map cycle. The coalition and the entire universe depends on the map cycle. He who can destroy a thing controls a thing. I will take 100 of your members and train them. This 100 will train the thousands that remain. When game play stops, all eyes will turn to the map cycle. Mookie and even Fatty himself will be forced to deal with us. The map cycle will become the centre of the universe. Quote Link to comment Share on other sites More sharing options...
mohawk September 13, 2007 Share mohawk Member September 13, 2007 put de_chateau and de_tides back in to the rotation!!!!! Quote Link to comment Share on other sites More sharing options...
LoveForPriscillaChan September 14, 2007 Share LoveForPriscillaChan Member September 14, 2007 we should put dust and militia (and i would want to put in assault or assault_upc but i think i'll get yelled at for this suggestion) in on certain nights into the rotation as for votes, i dont know how the map choices are generated, the choices should be populated so it is not a map that has been played recently, such as last 5-6 maps; it is tiring to play dust2, italy, cobble, dust2, italy, cobble and get rid of the god-awful night-fever Quote Link to comment Share on other sites More sharing options...
Ringadon September 15, 2007 Share Ringadon Member September 15, 2007 I don't think that there'd be nearly as much of a problem if there was just a way of keeping a map that just got played from showing up on the vote options for 3-5 rounds. that way one map doesn't just get played over and over like office. (I've been playing once where we literally played office every other map because there was no admin and a bunch of people who apparently wanted to have been playing on a 24/7 office server. Quote Link to comment Share on other sites More sharing options...
NorgmaN September 18, 2007 Author Share NorgmaN Member September 18, 2007 Just let me do the rotation, I know this game like M2's sister. Quote Link to comment Share on other sites More sharing options...
dirtY_joE September 18, 2007 Share dirtY_joE Member September 18, 2007 The fact is, custom maps are part of what defines our server. If we wanted to be like the hundreds of other servers out there then we'd run the same few standard maps over and over, but we aren't and we don't want to be. Ever since the early days of Project Mayhem and our other servers, custom maps were part of what GC is and that is still true today. Also not everyone is going to like all of the same maps. Some of the maps that you hate are ones others love. I know I really liked playing de_eminence, I thought it played well once people got used to it and thought it had a lot of potential, but some absolutely hated it. There are other maps as well. The fact is, we can't please everyone. pleased Quote Link to comment Share on other sites More sharing options...
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