Flitterkill December 29, 2011 Share Flitterkill GC Board Member December 29, 2011 More or less, starting and stopping while I debug DynMap (working at usual place but not pulling players, game time, or any movement/map updates) Behold! Topography as far as the eye can see. Spawn is just at the base of the mountain in the middle. A safe from mobs lava pool is immediately (as in 5 seconds away) to the south (south east in the image) Link to comment Share on other sites More sharing options...
JackieChan December 29, 2011 Share JackieChan GC Alumni December 29, 2011 Thanks Flitter! Link to comment Share on other sites More sharing options...
Hailfire December 29, 2011 Share Hailfire Member December 29, 2011 You rock FK! Link to comment Share on other sites More sharing options...
Flitterkill December 29, 2011 Author Share Flitterkill GC Board Member December 29, 2011 Dynmap: Working as usual, minus the web-to-game chat (as usual - developer will give it a kick, low priority - it's a IIS thing). New is that mobs display. NoLagg: Behind the scenes tweaks mainly with chunk generation and caching. Transparent to you guys. LagMeter: As before; /lag. If it shows 20, all is perfectly awesome; less not so much (means the server ain't hitting 20 fps anymore like it should). DeathNotifier: Your deaths will be public and mocked. GotLost: This is the go home plugin you all adore. Working just spiffy. Anything else will wait for later or for San who will be taking control of this for the most part provided I can get him access. Yes that means right now you can't alter the time or anything; if permissions are there they are like before (I think). Link to comment Share on other sites More sharing options...
Jiffy December 30, 2011 Share Jiffy Member December 30, 2011 nice! i plan on getting back on soon. Link to comment Share on other sites More sharing options...
LizardKing December 30, 2011 Share LizardKing Member December 30, 2011 You rock FK! this Link to comment Share on other sites More sharing options...
Flitterkill December 30, 2011 Author Share Flitterkill GC Board Member December 30, 2011 Just a note - if you guys are doing a ton of exploring it will trigger a ton of rendering time for DynMap. Not sure if that is a problem but the cpu is getting pinned (well, one core is at least). Might check sometime when a bunch are on with DM on and DM off and check the server load. Link to comment Share on other sites More sharing options...
Madvillain December 30, 2011 Share Madvillain Member December 30, 2011 Good to see Minecraft back, if only I could peel myself away from the many awesome game releases this fall. Soon..... Link to comment Share on other sites More sharing options...
samurai nightling December 30, 2011 Share samurai nightling Member December 30, 2011 Yeah this is awesome, now I need to find time for minecraft and Skyrim,..... and L4D2. Link to comment Share on other sites More sharing options...
Hailfire January 1, 2012 Share Hailfire Member January 1, 2012 Just a note - if you guys are doing a ton of exploring it will trigger a ton of rendering time for DynMap. Not sure if that is a problem but the cpu is getting pinned (well, one core is at least). Might check sometime when a bunch are on with DM on and DM off and check the server load. When everyone first started jumping on dynmap was running pretty slow, but seems to be doing much much better now. Guess since most people have picked a home it settled down. Thanks again FK, I forgot how much MineCraft can make me very very annoyed one moment and satisfied the next. It's a love-hate relationship. btw why can't we see the mobs anymore? or is that one of the reason dynmap was running so slow in the first place? Link to comment Share on other sites More sharing options...
ZeroDamage January 1, 2012 Share ZeroDamage Member January 1, 2012 Something is wrong with the server. Getting Java related error but I was in for like 30 seconds. Seems to not be the new map but maybe someone walled me in for some reason. Seems like it is something I did to myself on the prior update Link to comment Share on other sites More sharing options...
san` January 1, 2012 Share san` GC Alumni January 1, 2012 Same thing happening to me. Link to comment Share on other sites More sharing options...
Flitterkill January 1, 2012 Author Share Flitterkill GC Board Member January 1, 2012 Fixed now. I'm thinking I had a not-altogether-happy build of DynMap on. Something bugged the server out at like 430am; wouldn't even shutdown correctly. Patched in the latest DynMap build and cpu load is way down. As in back to where it should be (we were pinning the cpu when we got back up a few days ago) Massive rendering ain't helping things but I suspect that was it. If the cpu loads are still down later this evening I'll reactivate the mobs view (yep - disabled it earlier trying to track the cpu use down) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now