Assassinator July 17, 2006 Share Assassinator Member July 17, 2006 (edited) After nearly a year's span of work (a lot of off and on) on Subdivision, i've finally been able to run the final compile. Which was a dandy, it took quite a long time for it to fully load. Specifically, it took: 2 days, 20 hours, 35 minutes, and 27 seconds (or, 68 hours etc) Unfortunately...an error in the skybox geometry I thought I fixed reoccured, and it really, shall we say, ticked me off when I saw it again. Also there is one model (in the corner of the skybox, not very obvious) that is not working. I can explain why, if you anyone wants to know. Fortunately, you won't really notice it unless you are looking for it. Finally, there is some random missing geometry that really has no effect on the gameplay as it is not accessible in any way to the player. In fact, I have no idea why it is missing, I may have accidently deleted it. I will have some screenshots on these minor errors tomorrow, I just wanted to know if you folks feel it's ready for custom map night, or if I should spend 5 minutes to correct these errors, and then sacrifice my computer for nearly three days to load it. Edited July 17, 2006 by Assassinator Link to comment Share on other sites More sharing options...
mookie July 17, 2006 Share mookie GC Alumni July 17, 2006 Post up a BSP or PM it to someone (I'm sure you've probably heard Ice is the man to talk to for Sat Night Customs). If it has 11 spawns per team it can probably get play. Link to comment Share on other sites More sharing options...
EbilDustBunny July 17, 2006 Share EbilDustBunny GC Alumni July 17, 2006 does it have colored smoke like Ice's map? Link to comment Share on other sites More sharing options...
stutters July 17, 2006 Share stutters GC Alumni July 17, 2006 feel free to email a link to me: johnny.spam@gmail.com Link to comment Share on other sites More sharing options...
discom July 17, 2006 Share discom Member July 17, 2006 i wanna see it Link to comment Share on other sites More sharing options...
Assassinator July 17, 2006 Author Share Assassinator Member July 17, 2006 does it have colored smoke like Ice's map? No >_< but it does have a cool elevator. Link to comment Share on other sites More sharing options...
discom July 17, 2006 Share discom Member July 17, 2006 does it have colored smoke like Ice's map? No >_< but it does have a cool elevator. I hope it's better than the deathvader in 3rd street lol Link to comment Share on other sites More sharing options...
Assassinator July 17, 2006 Author Share Assassinator Member July 17, 2006 Lol, I haven't seen it. It works fine. Though bots must not be programmed to use buttons, because they never use it. I'll have some screens of the errors up in a few minutes here. Post up a BSP or PM it to someone (I'm sure you've probably heard Ice is the man to talk to for Sat Night Customs). If it has 11 spawns per team it can probably get play. I hope you mean at least 11 Since I like to make my maps applicable for all situations (i.e. there are like 24 spawns per team). Link to comment Share on other sites More sharing options...
Assassinator July 17, 2006 Author Share Assassinator Member July 17, 2006 Here we go, pictures of the error: Remember, all other mapping pictures of mine are located at: http://s82.photobucket.com/albums/j242/AssassinatorMapping/ Link to comment Share on other sites More sharing options...
mookie July 17, 2006 Share mookie GC Alumni July 17, 2006 Right, exactly 11 would be a tall order. Indeed bots are not programmed to use anything other than doors. Link to comment Share on other sites More sharing options...
anonymo July 17, 2006 Share anonymo Member July 17, 2006 Wow...looks awesome! Can't wait to try it out! Link to comment Share on other sites More sharing options...
TheGeek July 18, 2006 Share TheGeek Member July 18, 2006 I like the last pic. I hope the rest of the map is like that. Link to comment Share on other sites More sharing options...
Assassinator July 18, 2006 Author Share Assassinator Member July 18, 2006 I like the last pic. I hope the rest of the map is like that. Actually, it pretty much is (as in the style) it's probably my most "consistent" map in terms of texture schemes and geometry meshing together in a nice way that makes everything seem "believable". I am not sure if I just expressed what I wanted to say, but it sounds good. Link to comment Share on other sites More sharing options...
mookie July 18, 2006 Share mookie GC Alumni July 18, 2006 Homogenous. Link to comment Share on other sites More sharing options...
discom July 18, 2006 Share discom Member July 18, 2006 so is teh bsp gunna be posted somewhere? Link to comment Share on other sites More sharing options...
NOFX July 18, 2006 Share NOFX Member July 18, 2006 goodness a 2 day compile time? NOTHING should take 2 days to compile. Heck compile your own version of Linux and it doesnt take that long. My guess is their compiler == the suck. Link to comment Share on other sites More sharing options...
Assassinator July 18, 2006 Author Share Assassinator Member July 18, 2006 goodness a 2 day compile time? NOTHING should take 2 days to compile. Heck compile your own version of Linux and it doesnt take that long. My guess is their compiler == the suck. That could be, in the past (for CS 1.5/1.6) i've used third-party compilers that I got through the VERC and they worked great. I don't know if anyone has made any decent ones for Source, though they probably have. It's most likely a combination of my weak comp, and the compiler. As far as posting the .bsp, should I add it as an attachment, or mail the appropriate person(s)? Homogenous. Thank you Link to comment Share on other sites More sharing options...
TheGeek July 18, 2006 Share TheGeek Member July 18, 2006 I looked in your image compile of maps, which is this one? Link to comment Share on other sites More sharing options...
mookie July 18, 2006 Share mookie GC Alumni July 18, 2006 You could attach it to the forums, although it might not fit if it's really big. Link to comment Share on other sites More sharing options...
Allanon July 18, 2006 Share Allanon Member July 18, 2006 We gonna play this during custom map night? Looks really cool. Link to comment Share on other sites More sharing options...
Assassinator July 19, 2006 Author Share Assassinator Member July 19, 2006 I looked in your image compile of maps, which is this one? Image compile of maps? I am confuzzled o_O Pictures are in the de_subdivision section in my photobucket site, I know that much. Link to comment Share on other sites More sharing options...
EbilDustBunny July 19, 2006 Share EbilDustBunny GC Alumni July 19, 2006 *OOos and Ahhs* ... I wannna pllllay!!! Link to comment Share on other sites More sharing options...
Lunk July 19, 2006 Share Lunk Member July 19, 2006 Looks good. Now where can we download it? I would like to play it. Link to comment Share on other sites More sharing options...
Assassinator July 20, 2006 Author Share Assassinator Member July 20, 2006 Looks good. Now where can we download it? I would like to play it. Does anyone have an idea where I can host the file for download? Or should I just keep mailing it to everyone? Link to comment Share on other sites More sharing options...
shep48 July 20, 2006 Share shep48 Member July 20, 2006 mail to me and Ill put it up Link to comment Share on other sites More sharing options...
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