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Sky

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Everything posted by Sky

  1. My setup Two Worlds II Left 4 Dead 2 Bioshock Infinite Fallout NV Deadspace 2 Darksiders 2 Sleeping Dogs Outlast Dragon Age: Origins Final Fantasy XIV: A Realm Reborn RAGE Batman: Arkham City Borderlands 2 Elder Scrolls V: Skyrim (Running 98 Mods; Graphic enhancements, etc.) Natural Selection II (Unfortunately, due to a lack of optimization, this game runs poorly in Multi-monitor mode. Coupled with close-quarter arenas, it simply doesn't look that great.) Lost Planet 2
  2. the crosshair v formula board is actually designed to hold 4 separate graphics cards, but i use one of the slots for a pci-e x 8 drive. the 6990's are dual-gpu cards, while the 6970 is a single gpu card. It wasn't built as a gaming machine. It just so happens that it makes a pretty good one! I won't lie; there are a few seriously demanding video games that actually use the dual-crossfire set up. FFXIV:ARR, Lost Planet 2, and The Witcher 2 are powerhouses, requiring much more GPU power than a single 6970 can provide when playing in Eyefinity mode. Dead Space 2, however, runs at a smooth 60 fps (vsync) with just a single 6970 on the 5760x1080 resolution.
  3. Just a snapshot of my system in my basement office. Currently houses: AMD FX 9370 @ 4.4GHz 1x Sapphire HD 6970 2x Sapphire HD 6990 1x Intel PCI-e x 8 800GB SSD 1x WD Black 700GB 1x WD Green 1TB 32GB Patriot X-Treme 1866MHz
  4. I use the razer tiamat 7.1. If you've seen it, it's rather massive. Importantly, it covers my ears entirely, which is good because I also used to have massive cartilage pain after only a few hours. I generally advise avoiding turtle beach. They break often and for no reason, and while customet support is great at assisting you, it just shouldnt happen in the first place on their high end gear. The tiamat was 189$ when I purchasrd it but I believe the price should have dropped since then. I know best buy, future shop, and pretty much every store carries them as well as newegg and ncix. They are worth checking out. If you don't have a 7.1 or 5.1 capable audio card, there is also a 2.1 version of the headset available.
  5. I scare easy, and to be honest, Amnesia didn't scare me. I'm not sure if it's the way they went about trying to terrify people or my development experience that hindered the experience. I found the game to be quite fantastic, but models in the game looked terrifyingly awful. It was definitely one of the funnest games I've played in the survivor horror genre, and has spawned others to use the whole "can't fight, must run" idea. I wish the latest Amnesia game were created by the same devs, though, and was more survival horror than lackluster puzzle solving. Still, I wait impatiently for a game like Amnesia that will actually result in peeing myself. I do need to say that I got scared at one point, in the prison area, but that was only because a co-worker walked up behind me and slammed his hands down on my shoulders when I was completely immersed in the game. Since Amnesia didn't scare the pants off of me, I can only conclude that the videos of peoples reactions to the water area and other parts of the game were bogus in an attempt to draw in attention or ratings.
  6. You can change the FOV setting to accomodate for 3 screens so the peripherals aren't distorted with the fishbowl effect. Another game that works great with eyefinity is deadspace 2 as it auto-adjusts the FOV.
  7. Here's my thoughts on full heals: First heal resets your incap counter to 3 (as if you used a medkit) and heals you to full. Second heal resets your incap counter to 2 (so if you go down two times you'll be black/white) and heals you to full. Third heal resets your incap counter to 1 (so if you go down one time you'll be black/white) and heals you to full. Fourth doesn't reset your incap counter (so you stay black/white) but it heals you to full. Fifth onward doesn't reset your incap counter (so you stay black/white or wherever it's at) and heals you for HALF of the total health you're missing. This will result in players using their instant heals sparingly, but also force them to use medkits if they want to reset their incap counter after the first full heal. Just my thoughts on it, though I haven't played on the server in a while, so I'm not sure if any changes to the heal purchase have been implemented yet. The great thing about the usage from 5 onward is players will likely wait until they have as low health as possible in order to get as much out of the purchase as possible.
  8. Torchlight 2 rules, but I just don't play it as I don't know anyone who actively does. Instead of adding the god awful pvp system to Diablo 3 (Hey, guys, let's do arena-based pvp instead of the open world pvp that made d2 pk'ing awesome) they could have fixed the loot system (and the class balance issues) right there. It's great that they're shutting the auction system down, but I'm fairly certain it only existed in the first place to provide another income source to Blizzard. However, when you look at the amount of gold you get for 1$, it's clear that the reason it's being shut down is that the economic system is destroyed. There's so much inflation that for them to properly fix anything, they'd have to drop everyone to 1% of their current gold values, or just remove all of the current gold in the game. Aside from the closing of the auction system, I'd love to see a battle.net chat server in the actual game, not much unlike the classic diablo 2 lobbies players sat in when not running around killing things; but possibly a chat system that lets players choose "Current Area" for chat with all players in the same zone, and then obvious channels like "PvP" and "General" and "Trade" which would help us meet people without having to jump into random games. Also, I think it's time they re-balanced classes; it's more than a bit stupid that every class relies on the exact same gear (trifecta) and, while not necessary, the 4th stat being their main stat. Hopefully, they're doing something about this as well, because it's silly seeing wizards running around with swords instead of a wand, just because the sword does more dps, regardless of the wands stats. So here's hoping they fix everything and make it worthy of having the name Diablo behind it.
  9. Getting my first batch of hormones from the fertility clinic tomorrow. /yay! 16 years later.

  10. Pandaren has been in Warcraft lore for some time. A Pandaren helped found Durotar with Thrall and Rexxar. On topic: The game feels very traditional like WoW but has stuff like FATES which are dynamic events from GW2. Also, You don't need to have multiple toons since your 1 character can be other classes if you choose to level each other class. Combat isn't as fluid as GW2. Even though the launch was pretty tragic the game itself isn't bad. The one problem from what I've played is once you get your class/job that is your role pretty much. It is not like WoW where your class has 3 specs (druid has 4) that have 3 different styles or like GW2 where profession builds are very flexible. In Final Fantasy XIV, the weapon you're carrying determines your class; attributes points are customizable for each individual class, and the only time it really becomes an issue is if you play both a scholar AND and arcanist, as these two jobs both stem from the same class. I'm confident that you have not reached end-game; hard-mode primals and binding coil of bahamut (the only current raid dungeon in the game). In end-game, white mages for instance do not simply heal. For example, white mages have an inherited ability from scholars called Virus, which places a debuff on the target for 10 seconds, which reduces strength and dexterity by 15%. White mages also have the single, most powerful AoE damage ability in the game, which also stuns every mob it hits for 4 seconds (diminishing returns of course alter this value). White mages also have an inherited ability from their conjurer base class which lets them slow the movement speed of targets they strike with stone. Cleric stance lets them swap their intelligence and mind values, allowing them to become dps power-houses. Warriors are a job that stems from the Marauder class; they can either tank (they're sponge tanks, as they don't have shields and rely on a lot of health and the ability to regenerate health on damage dealt, as well as receiving additional healing from items and spells) and can also be built as dps classes. As opposed to games like swtor and WoW, different stances and passive abilities, as well as your rotation determine the role you fulfill in an encounter. It means players don't rely on skill trees, instead relying entirely on player skill and knowledge of their class. These are just two examples of some of classes and jobs that can perform multiple roles in an encounter. The great part is they can switch on the fly, during an encounter, to perform the function that's necessary, depending on how they choose to gear themselves out. Builds are extremely flexible in Final Fantasy XIV; players aren't limited to skill trees or specific gear to determine their roles. The developers have left it in the hands of the player of how they want to play - and allow them to change that play-style even in the middle of a raid encounter.
  11. I stopped playing gw2 mostly, altogether; I really feel the real money system has completely fubar'ed the economy. It's why I prefer a subscription-based MMO that has no real-money interaction in game.
  12. Sky

    VIP Mod

    Give the VIP the Scout Sniper. It's worse than having a single pistol; there's always the very first VIP mod, for Quake @1996, where the VIP had an axe and nothing else. that was brutal.
  13. Thats how I got in. Marvin is F2M.
  14. They don't ever purposely bring in too few servers. They try to bring in exactly what they need, but it's impossible to tell. Being surprised and having way more players than was ever expected doesn't come close to supporting a claim that they purposely want login queues. Developers don't want queues.
  15. Square has actually done a much better job with the launch of v2 than any other company in the history of the MMO's that I've tried. Each day this week, they've launched a set of new servers, they've filled up, and then based on the number of overflow that exists, they add more the next day. They aren't actually sitting around waiting the few weeks companies like Blizzard have done. Their goal is to let all of the people log on, instead of waiting a few weeks until those players stop playing (likely from the frustration) and we've seen this. Jykri mentioned today that she saw a large list of new servers go online today. Also, I used to work in the industry, and I've contributed to the development of a few MMO's, and your pessimistic, i-know-all attitude aside, no, launch issues are not on purpose. It's always based on numbers. However, in the case of this particular mmo, even with breaking the world record on players in an open beta, there was no way anyone could have predicted it would break world records on launch day as well as continue to break them throughout this week. It's been a very large discussion on the official FF14 forum where none of us expected this. We expected numbers like the open beta, because we all figured everyone wanted to see how the game did before they bought it. Square shared recently that, unfortunately, the majority of preorders came in the day before early access began, and that it was a much higher number than they could have anticipated. The actual servers were tuned after phase 4, and before these other preorders came in. There's never any way to predict exactly how many players will be playing a game. The goal in an MMO is to try to fill up as many servers as you can, but fill them as completely as possible, because a low population server struggles in many ways, from economy to community. Unfortunately, the only way to make sure servers are properly populated is to simply wait and see how many players you have, but it's not some secret, hidden scheme by a company. Also, this is a factual representation from someone who actually did this stuff for a living =)
  16. Create a character on a JP server, and there are no wait times; all NA/EU servers are currently locked, but starting next week, servers will be unlocked again. That's why I'm doing something else until the upgrades go in. Yeah, I didn't think it was this highly anticipated after how few people played v1.
  17. I think everyone, except Square Enix saw this coming when the game broke the world record for most concurrent users in a beta: http://www.gamingrea...orn-breaks.html Now, they've broken the record for the most sales in an MMO at launch, which has resulted in digital game sales being suspended: http://na.finalfanta...d1308da98f95947 I, myself, was outraged when I was dumb enough to log out when I went to bed and couldn't log in during the next day; I've simply resorted to logging in late at night, where there's still a login queue, but I can at least get in. I'm still upset, but I'll be honest here; I don't think anyone expected the game to do this well, let alone break records. Square is working head over heels to fix the problem, and while I do recommend everyone to grab a copy of the game, I'm saying wait until next week when the data centers are upgraded. How many people are logging in, you say? Last night around 11pm, they opened a new world on the NA/EU side called Siren. About 5 minutes later, the world was full. Ten minutes later, Square locked the world for character creation. They've been adding new worlds to try to keep up, but aren't able to. Ultimately, their goal is to increase the amount of concurrent players that can be logged into each server at any given time. Yoshi-P explained the game engine uses what they call their "mega shard" system, which uses multiple servers to present as one giant server, allowing a larger than previously possible amount of players to play concurrently on a server. I'll post a screenshot of one of the major cities later tonight on the Excalibur server (the server has a 10 hour wait for connections right now, so I don't bother attempting to connect until around 12am EST, at which point there is no line) and show you the number of players in that one specific area.
  18. Tsunami our birthday is on the same day. That means it is the absolute best day of the year. Also, happy birthday. wishing you many fun pranks on fiends.
  19. I dont run raid, mostly because i have that sucker. Theres an even faster one than that one but i dont see the point. So i cant amswer your question about raid. Villain when it was given to me i broke down crying because of the cost. I dont want to break down again. IF i make it to ffo next year youll get to see it. Worth the money, if youre moving files a lot (i do lots of image capturing astronomy so i move files a lot) but for gaming get a standard ssd
  20. My best friend and I adopted the belief of Monkeyism years a go. For anyone who may not be a believer, that's the belief that if god(/s) does(do) exist, that she(they) are monkeys.
  21. I received this bad boy as a birthday present; you should get one, even if it's the cost of some of the highest end GPUs available. http://ncix.ca/produ...nufacture=Intel
  22. Hey. Someone has to shoot the civies. Don't blame jackie for doing his part. You want them to ID you guys?
  23. Happy Birthday to me... la la la... Canoeing, Kayaking, and Bouldering today in Toronto!

    1. Show previous comments  8 more
    2. Madvillain

      Madvillain

      Happy Birthday Sky!

    3. MPG1770

      MPG1770

      Happy B-day

    4. Sky

      Sky

      My birthday is officially tuesday but we had to celebrate it earlier this year. Having a big party down in Lima OH

  24. the most fun to be had can be done by deleting random registry files on your best friends computer.
  25. Alright, Tsu. Lookback is going to set up the studio, and I'm going to bring my EOS 60D (it was a birth day present) and Biggs will make to the streets as the crier. Re: Need film crew to make a proper RE movie; what's her face did a crappy job.
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