Guest zerodamage November 26, 2004 Share Guest zerodamage Guests November 26, 2004 Link to comment Share on other sites More sharing options...
Mossad November 26, 2004 Share Mossad Member November 26, 2004 I dunno what to say about that one =/ Link to comment Share on other sites More sharing options...
Fatty November 26, 2004 Share Fatty GC Founder November 26, 2004 And when you say "that one" if you're like me, you're talking about ZD. Between this and that other screenshot of yours in the other thread, well, you have some issues to work out there. Many boys look at the graphics and think, dang, these guys are gettin good cause she's hot! But they don't necessarily have a photo shoot.....then post.... Seek help. Link to comment Share on other sites More sharing options...
Guest PDO November 26, 2004 Share Guest PDO Guests November 26, 2004 Link to comment Share on other sites More sharing options...
Guest zerodamage November 26, 2004 Share Guest zerodamage Guests November 26, 2004 Hey. I just took those from hl2fallout. I just thought it would make "interesting" discussion here. I see that I wasn't wrong. lol Link to comment Share on other sites More sharing options...
Fatty November 26, 2004 Share Fatty GC Founder November 26, 2004 And the crotch shot in the other thread?!? Tell us about that one! tsk tsk Link to comment Share on other sites More sharing options...
Mossad November 26, 2004 Share Mossad Member November 26, 2004 Fatty read my mind, but I didnt want to say it quite like that. Yes the crotch shot made me go ........... <3 ZD Link to comment Share on other sites More sharing options...
Fatty November 26, 2004 Share Fatty GC Founder November 26, 2004 lol Link to comment Share on other sites More sharing options...
Guest zerodamage November 26, 2004 Share Guest zerodamage Guests November 26, 2004 I did it for the humor of it. I am married people. Sheesh!! Link to comment Share on other sites More sharing options...
TheBugs November 26, 2004 Share TheBugs Member November 26, 2004 i couldnt have said it any better myself fatty... "seek help" Link to comment Share on other sites More sharing options...
JM_Zen November 27, 2004 Share JM_Zen Member November 27, 2004 Um, am I the only one who noticed that they've actually modeled the butt-crack? Link to comment Share on other sites More sharing options...
Batman November 27, 2004 Share Batman Member November 27, 2004 Um, am I the only one who noticed that they've actually modeled the butt-crack? <{POST_SNAPBACK}> I bet your not the only one.. ZD probably noticed.. Link to comment Share on other sites More sharing options...
Guest zerodamage November 27, 2004 Share Guest zerodamage Guests November 27, 2004 I bet your not the only one.. ZD probably noticed.. <{POST_SNAPBACK}> Never really thought about it. Link to comment Share on other sites More sharing options...
Ted_Break_Danson November 28, 2004 Share Ted_Break_Danson Member November 28, 2004 Vampire Bloodlines is pretty nice too... I bring you JEANETTE! Link to comment Share on other sites More sharing options...
spiralstairs November 28, 2004 Share spiralstairs Member November 28, 2004 i just googled for Vampire Bloodlines cuz ive never heard of it. it seems this is the first game coming out (besides hl2 and cs source of course) to use the source engine? i just read a preview that made this game sound amazing. Link to comment Share on other sites More sharing options...
Guest zerodamage November 28, 2004 Share Guest zerodamage Guests November 28, 2004 man, pull that thing up. Link to comment Share on other sites More sharing options...
appalachian_fox November 30, 2004 Share appalachian_fox Member November 30, 2004 Vampire: Bloodlines uses the Source engine or the Havok physics engine? The physics engine is the same as in other games such as Max Payne 2, modified (by/for) Valve. It might just be the physics engine. Link to comment Share on other sites More sharing options...
Penty November 30, 2004 Share Penty Member November 30, 2004 Source includes the Havok engine by default. Link to comment Share on other sites More sharing options...
Guest zerodamage November 30, 2004 Share Guest zerodamage Guests November 30, 2004 Source includes the Havok engine by default. <{POST_SNAPBACK}> Not sure if that is true or not. I've seen the havok engine and it isn't as good as that in Source. You may be right though. I just think that Valve did their engine from the ground up. Link to comment Share on other sites More sharing options...
rackish November 30, 2004 Share rackish Member November 30, 2004 I don't want to think about where games will be in the next 20 years... Link to comment Share on other sites More sharing options...
huhuh? November 30, 2004 Share huhuh? Member November 30, 2004 there wont be games IT WILL BE REAL LIFE Link to comment Share on other sites More sharing options...
dwEEziL November 30, 2004 Share dwEEziL Member November 30, 2004 Not sure, but I believe Valve used modified the Havok Engine, as Fox previously stated. Link to comment Share on other sites More sharing options...
Kruten December 27, 2004 Share Kruten Member December 27, 2004 there wont be games IT WILL BE REAL LIFE <{POST_SNAPBACK}> That I wouldn't want. Game looking like real life. Games with graphics a bit better than Doom 3 would be great though. I think they need to start working more on virtual reality. Also, there has been a game that looks like real life. Johnny Neumonic, based on the movie, and that sucked. Link to comment Share on other sites More sharing options...
Norguard December 28, 2004 Share Norguard Member December 28, 2004 (edited) Half-Life 2 uses the Havok physics engine. It's actually been around for years, and has been in many, many games, used mostly to calculate car physics, or player jump physics - that sort of thing. It has been used since 3DMark2001, and before. I also think Black&White was one of the first games to actually use it to great effect. (I could be wrong on that one, though.) Max Payne 2 and the more recent games (aside from DooM 3) use Havok 2.0 physics. ...the thing is, VALVe bought a license to use the Havok engine way back when they got serious in their work on Half-Life 2. They did so much work, customizing and tailoring the physics simulator to every aspect of their game that Havok took their changes, tweaked them to their liking, used VALVe's input and created Havok 2.0. ...technically, Havok 2.0 is a better physics simulator, but Half-Life 2 is connected to Havok at the very core of its gameplay. Nobody's done anything with Havok 2.0 other than add some cars that can go over hills, and bodies that fall randomly when shot up. Nobody has used more than 10% of its potential, whereas Half-Life 2 demanded so much of the Havok simulator, that they basically created the new engine, in their work with Team Havok. That's not to say that VALVe didn't do any work on the Source engine. On the contrary. Source is absolutely mind-blowing. What it's capable of, and how much of its current potential was tapped during Half-Life 2 was stellar. ...but we're talking about two different engines, here. Havok and Source. The Havok engine is a physics simulator. That's it. It calculates speeds, and parabolas, bouyancy and kinetic energy. That's pretty much it. If a game just used Havok... ...well, it'd just be a bunch of quadratic formulae on the screen. Source is where the game shines. Source is VALVe's render engine. It handles 3D video and 3D audio. IE: pretty. Very pretty. If you ask me, Half-Life 2 blows DooM 3 out of the water in terms of visuals. id Software has the better engine... ...but they didn't do enough with it. They forgot to put the art back in, and to me it came off like a tech demo, as did Quake III Arena. Anyway, yeah. When Troika licensed the Source engine, they also got use of Havok physics. Generally the physics solution is included with the purchase of any game engine. It would suck if you bought the license to Quake III Arena, in order to make your own retail game, but had to rewrite the way characters jumped, or walked along the floor, because they deleted the physics calculations. The next game supposedly using the Source engine is an as of yet unnamed MMORPG. Out of the box, the Source netcode handles 256 players. (likely not with the same 5000+ poly / 50-75 hitbox per character limit of HL2/CS:S) Of course, the new owner of the engine is more than welcome to tamper with that in any way they want. PS: Sorry for the essay. Handling too many topics in one reply. Bit of a bad habit of mine. Edited December 28, 2004 by Norguard Link to comment Share on other sites More sharing options...
strangefamous December 28, 2004 Share strangefamous Member December 28, 2004 Nice post Norguard, thanks for taking the time to write that I enjoyed the read. Link to comment Share on other sites More sharing options...
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