mHtt April 27, 2005 Share mHtt Member April 27, 2005 (edited) Was reading a thread over @ steam forums discussing hitboxes, here's where they lie when running: walking: tip toeing: and finally, standing still: I've never actually seen the hitboxes like this before. However, I did also come across this article in my reading, which explains: Your position on your client, on the server, and on other players' clients is never in sync. This is because of the delay between you sending your position to the server, the server simulating a "frame" of the game and updating your position, the server sending out an update of your position to the other clients, and them receiving it. Couple this with the fact that on your client you are able to move smoothly (not just on sending updates) and you get one messy situation when it comes to working out where people are and whether shots that are fired should hit them. I guess it's up to you to decide. have fun! Edited April 27, 2005 by mHtt Link to comment Share on other sites More sharing options...
stutters April 27, 2005 Share stutters GC Alumni April 27, 2005 nice. we tried getting hitboxes to register/draw like you posted but i never had luck. this is good info. Link to comment Share on other sites More sharing options...
Rashad April 27, 2005 Share Rashad Member April 27, 2005 interestng find Link to comment Share on other sites More sharing options...
TheBugs April 27, 2005 Share TheBugs Member April 27, 2005 hoping they fix it in due time Link to comment Share on other sites More sharing options...
Clueless April 27, 2005 Share Clueless GC Alumni April 27, 2005 I don't think it's something that can be fixed, it's the nature of online gaming to a degree. The one thing that may be there to account for that is the lag compensation, the program calculates of the postions, and who is seeing what, when, and which shots should connect. Perhaps that can be fine tuned, but with any amount of lag, which your gonna have over the net, it is impossible for you to have it perfect. Link to comment Share on other sites More sharing options...
Shazz April 27, 2005 Share Shazz Member April 27, 2005 Even the more reason to use the shotgun! Link to comment Share on other sites More sharing options...
*BiGBonES** April 27, 2005 Share *BiGBonES** Member April 27, 2005 I havent played the original counter-strike for about 3 years, so could someone tell me if these problems were around with normal CS? Link to comment Share on other sites More sharing options...
Brillow_Head April 27, 2005 Share Brillow_Head Member April 27, 2005 Well what you can do is set cl_interpolate 0, cl_interp 0, and cl_lagcomp_errorcheck 1 : your view of the enemy only updates as often as the server tick rate. With these settings the dude will be jumpy to you, but his hitboxes will be very close to his actual body view..still not perfect, but that is what the lagcomp_errorcheck helps with. Link to comment Share on other sites More sharing options...
mHtt April 27, 2005 Author Share mHtt Member April 27, 2005 Alot of people think that lag is the reason hitboxes trail, however, these pics were on a closed server, with bots. Lag does not exist when the server, and client are the same processor. either way, im glad you guys are interested in this discussion. Link to comment Share on other sites More sharing options...
Clueless April 27, 2005 Share Clueless GC Alumni April 27, 2005 I thought bots could not be used for hitbox tests, i forget why, but remember reading something about the test being totally inaccurate. Link to comment Share on other sites More sharing options...
mongoloido April 28, 2005 Share mongoloido Member April 28, 2005 So we should lead our targets when they are moving? Link to comment Share on other sites More sharing options...
Clueless April 28, 2005 Share Clueless GC Alumni April 28, 2005 From what I have read, no, the program is supposed to calculate what should and should not be a hit, but that's just what I read in the steam forums. Link to comment Share on other sites More sharing options...
Lord Chip Douglas April 28, 2005 Share Lord Chip Douglas Member April 28, 2005 Link to comment Share on other sites More sharing options...
Fatty April 28, 2005 Share Fatty GC Founder April 28, 2005 Know what I need? I need some sap to come with me sometime into our private server and play pigeon for me....seriously. I'd like to shoot at a guy running across my view, and mess with shooting in front and aiming right at him, etc. Of course I'd trade off! (maybe) We'll record some demos and do a little research. I wonder where the hitboxes are when you fly out of a chute in awp_l33tsk33t Link to comment Share on other sites More sharing options...
Fatty April 28, 2005 Share Fatty GC Founder April 28, 2005 um, tip toeing? What the heck is that? Link to comment Share on other sites More sharing options...
campkillyorself April 28, 2005 Share campkillyorself Member April 28, 2005 You see that red hitbox at the top? That is what my whole body is covered with when I'm playing Link to comment Share on other sites More sharing options...
mongoloido April 28, 2005 Share mongoloido Member April 28, 2005 Know what I need? I need some sap to come with me sometime into our private server and play pigeon for me....seriously. I'd like to shoot at a guy running across my view, and mess with shooting in front and aiming right at him, etc. Of course I'd trade off! (maybe) We'll record some demos and do a little research. I wonder where the hitboxes are when you fly out of a chute in awp_l33tsk33t <{POST_SNAPBACK}> Shouldn't that experiment be conducted by a good shot? Link to comment Share on other sites More sharing options...
Fatty April 28, 2005 Share Fatty GC Founder April 28, 2005 5 80 [DEVO]mongoloido 5 1 5.00 I don't play so often lately...but I know what 5:1 means. Have a seat! Link to comment Share on other sites More sharing options...
mongoloido April 28, 2005 Share mongoloido Member April 28, 2005 somebody's gotta let you kill them... Link to comment Share on other sites More sharing options...
akaM2 April 28, 2005 Share akaM2 Member April 28, 2005 cl_interpolate fixes that, just a little choppy, but when you shoot at a guy, thats where the hitboxes are. Link to comment Share on other sites More sharing options...
Sid April 28, 2005 Share Sid Member April 28, 2005 yeah taking interpolate off helped my game drastically. Link to comment Share on other sites More sharing options...
VooDooPC April 28, 2005 Share VooDooPC Member April 28, 2005 Then we can come back to my topic. Yes? No? ...maybe? Link to comment Share on other sites More sharing options...
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