stutters April 30, 2006 Share stutters GC Alumni April 30, 2006 performance seems to be where we expect it on the server. with few exceptions, there have been no issues with rubberbanding or warping. ptbx is back, mani's running, and stats are live. the only thing that's missing is CSP, which locks certain commands that could give players an advantage with registration and hitboxes. CSP is no longer being released, and the last version contains a serious security exploit. CAL has announced they will be switching to another plugin, but didn't specifically name it. i'm guessing it will be zBlock, which norgman and a few others have recommended looking at. zBlock has the same basic functionality as CSP, but requires less CPU power to run it. they have two versions of zBlock, one that locks cl_interp @ .1 (100ms ping), and one that locks cl_interp @ .01 (10ms ping). i'm afraid that going with the .01 lock will cause choke on more players than it is worth. because of that, we're currently testing the .1 version. please post your feedback. related links: http://www.sourceforums.net/viewforum.php?f=12 http://www.sourceforums.net/viewtopic.php?t=373#4641 http://whisper.ausgamers.com/wiki/index.php/Source_Netcode http://www.valve-erc.com/srcsdk/general/mu...networking.html Link to comment Share on other sites More sharing options...
tWc|WhiteyFord May 1, 2006 Share tWc|WhiteyFord Member May 1, 2006 john your hot when you talk all smart and stuff. Link to comment Share on other sites More sharing options...
DNA May 1, 2006 Share DNA Member May 1, 2006 Ya I was going to say the same thing...WOW he is edgamacated!! Link to comment Share on other sites More sharing options...
s|im smi|ey May 1, 2006 Share s|im smi|ey Member May 1, 2006 I loves me some smart leaders!!!! Link to comment Share on other sites More sharing options...
3vil May 1, 2006 Share 3vil Member May 1, 2006 especially the ones with burrito's laying around. Link to comment Share on other sites More sharing options...
stutters May 2, 2006 Author Share stutters GC Alumni May 2, 2006 skeptics: "john's just paranoid with no life" john: "maybe, but look @ this: "ZoSo_420<2576><STEAM_0:1:11008438><Unassigned>" disconnected (reason "Kicked by Console : Illegal Interp Value lock")" these are the people zBlock exists for. zBlock just levels the playing field by locking rates that most of the gamers don't even realize exist. Link to comment Share on other sites More sharing options...
w8t4time May 2, 2006 Share w8t4time Member May 2, 2006 I am curious would the cfg file changes that m2 put in this post: http://www.gamrs.co/forums/in...showtopic=23950 would any of those changes cause a problem with this zblock? can you still adjust cl_updaterate and cl_ cmdrate to try to get a hold of a choke issue? Link to comment Share on other sites More sharing options...
stutters May 2, 2006 Author Share stutters GC Alumni May 2, 2006 i'm sure it undoes some of those. What zBlock blocks: "cl_interp", "mat_loadtextures", "cl_cmdbackup", "cl_forwardspeed", "cl_interpolate", "cl_sidespeed", "cl_soundemitter_flush", "cl_soundscape_flush", "demo_recordcommands", "dsp_dist_min", "dsp_dist_max", "fog_color", "fog_colorskybox", "fog_enable", "fog_enableskybox", "fog_enable_water_fog", "fog_end", "fog_endskybox", "fog_start", "fog_startskybox", "mat_filtertextures", "mat_depthbias_decal", "mat_showlowresimage", "r_drawdetailprops", "r_lightmap", "r_lightinterp", "r_rainalpha", "r_rainalphapow", "r_raindensity", "r_rainHack", "r_rainlength", "r_rainprofile", "r_rainradius", "r_rainsidevel", "r_rainsimulate", "r_rainspeed", "r_rainsplashpercentage", "r_rainwidth", "snd_gain", "snd_refdb", "snd_refdist", "snd_gain_max", "soundscape_fadetime" Link to comment Share on other sites More sharing options...
Lunk May 2, 2006 Share Lunk Member May 2, 2006 i'm sure it undoes some of those. What zBlock blocks: "cl_interp", "mat_loadtextures", "cl_cmdbackup", "cl_forwardspeed", "cl_interpolate", "cl_sidespeed", "cl_soundemitter_flush", "cl_soundscape_flush", "demo_recordcommands", "dsp_dist_min", "dsp_dist_max", "fog_color", "fog_colorskybox", "fog_enable", "fog_enableskybox", "fog_enable_water_fog", "fog_end", "fog_endskybox", "fog_start", "fog_startskybox", "mat_filtertextures", "mat_depthbias_decal", "mat_showlowresimage", "r_drawdetailprops", "r_lightmap", "r_lightinterp", "r_rainalpha", "r_rainalphapow", "r_raindensity", "r_rainHack", "r_rainlength", "r_rainprofile", "r_rainradius", "r_rainsidevel", "r_rainsimulate", "r_rainspeed", "r_rainsplashpercentage", "r_rainwidth", "snd_gain", "snd_refdb", "snd_refdist", "snd_gain_max", "soundscape_fadetime" Are you sayin' with this you can no longer record demos? Link to comment Share on other sites More sharing options...
stutters May 3, 2006 Author Share stutters GC Alumni May 3, 2006 i don't think it blocks demos. besides i remember "someone" saying "do we really have to demo this" for a certain clan v. clan match. another win for zblock today: 18:04:12 "Jumper:.<215><STEAM_0:1:9847796><Unassigned>" disconnected (reason "Kicked by Console : Illegal Alias In Use") Link to comment Share on other sites More sharing options...
TheReverend(c) May 3, 2006 Share TheReverend(c) Member May 3, 2006 Me likes zblock. Link to comment Share on other sites More sharing options...
w8t4time May 3, 2006 Share w8t4time Member May 3, 2006 (edited) well some things did change with the m2 set up. I left my settings with what zblock adjusted them too. I can notice a difference (with the zblock settings) in the midwest servers wondering how much better game play would be if we are all on the same page in terms of configuration? I do get choke from these settings a little more than from my previous configuration? sometimes peaking up to 56. At west and midwest it stays around 0 to 1 to 5 or 7 if just HE explosion then 14 or more with flash and higher with big blasts or battles! Needless to say in westcoast my shots register well (is it my end or is it that everyone is on the same cfg?) but not too well on the midwest servers with this zblock cfg? if zblock is the official tweeker of cfg for competition shouldn't this be on all the servers? or would people not play because they have such specific cfgs? Edited May 3, 2006 by w8t4time Link to comment Share on other sites More sharing options...
stutters May 4, 2006 Author Share stutters GC Alumni May 4, 2006 I left my settings with what zblock adjusted them too.i don't think zBlock permanently changes your cfg, it just makes any necessary adjustments for the time your connected. Link to comment Share on other sites More sharing options...
w8t4time May 4, 2006 Share w8t4time Member May 4, 2006 I think your wrong there these settings that zblock blocks and puts to default stay at default Link to comment Share on other sites More sharing options...
stutters May 4, 2006 Author Share stutters GC Alumni May 4, 2006 i'm not sure. my config.cfg file (in your /cstrike/cfg/ directory) isn't write-protected, and there aren't any cl_interp settings in there. next time you connect to one of the midwest servers, in console type cl_interp and hit enter. it should tell you what it's currently set at. if it's .01, that's the counter-strike default. if it's .1, that's zblock. keep me posted. Link to comment Share on other sites More sharing options...
akaM2 May 4, 2006 Share akaM2 Member May 4, 2006 zblock will change them until you restart cs entirely Link to comment Share on other sites More sharing options...
Lunk May 4, 2006 Share Lunk Member May 4, 2006 zblock will change them until you restart cs entirely Will this occur if your config file is read only? I understand it will change it while in game but once you exit the server and join another server it should revert back to your config if it's "read only" Link to comment Share on other sites More sharing options...
akaM2 May 4, 2006 Share akaM2 Member May 4, 2006 zblock will change them until you restart cs entirely Will this occur if your config file is read only? I understand it will change it while in game but once you exit the server and join another server it should revert back to your config if it's "read only" dont believe so, mine is read only and it keeps the settings until i exit cs then re-open it. Its not writing it to your cfg it just changes them when your in the game, kind of makes a temporary cfg Link to comment Share on other sites More sharing options...
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