campkillyorself February 25, 2005 Share campkillyorself Member February 25, 2005 Haha, on that nuke map I got about 2 fps without any action. With a firefight including only pistols, my comp would just crash Link to comment Share on other sites More sharing options...
cobaltgrc February 27, 2005 Share cobaltgrc Member February 27, 2005 after playing prodigy on noscope I have come to this conclusion: no-scope prodigy = no fun. Link to comment Share on other sites More sharing options...
Brillow_Head February 27, 2005 Share Brillow_Head Member February 27, 2005 I've seen some amazing T action on prodigy...the trick is just like Dust. You have to know when and where to hit in bulk. Pick the CT's off that get impatient then rush when the time is right. However I have also been on CT durring a well organized push in long hallway and I've absoluetly decimated the lot of them (I was on that day too tho). I do have one gripe...switch up the rotation so we dont have prodigy and trains back to back...they are both quick maps, spreading em out will help with the pase I'd think, give peeps some time to settle their nerves. Link to comment Share on other sites More sharing options...
00b3rN00b February 27, 2005 Share 00b3rN00b Member February 27, 2005 (edited) My gripe with prodigy is if the ct's are patient, there is no reason for them to lose. There are two great camping spots for ct's - a stack of spools near the end of the long hall that provides nearly 100% cover, and the roof of the guard building on the other side of the map which provides cover and easy headshots for the ct's. There are only 2 choke points in Prodigy. It is totally different from Dust, where there are 3-4 choke points on the map to defend, and the ct's do not have a significant advantage on those points like in Prodigy. It doesn't seem to play like the old prodigy either...the hallway seems much more narrow and harder to get through than it used to back in 1.6. I love train. I just need to figure out how to play it now Edited February 27, 2005 by 00b3rN00b Link to comment Share on other sites More sharing options...
Vovik February 28, 2005 Share Vovik Member February 28, 2005 I also like when there are a lot of maps in rotation and I wouldn't really vote off any map. Just some maps aren't as exciting, for example cbble and compound they gotta go. tides, whatever, if ppl don't like it so be it, I'd play it. Link to comment Share on other sites More sharing options...
Clueless February 28, 2005 Share Clueless GC Alumni February 28, 2005 After playing a bit with the new rotation, I have a couple suggestions. As much as I like the map, the fact is that Piranesi should not be in the rotation, it kills the server, at least when I've been in. Cbble seems to be doing OK, depends on who's in at the time. I would also split up Train and Prodigy, the 2 maps back to back don't seem to work well together, there have also been comments in the server to support this.Maybe just put 1 or 2 maps between them. Maybe, if we could, just give these suggestions a shot and see how it goes? Link to comment Share on other sites More sharing options...
strangefamous March 1, 2005 Share strangefamous Member March 1, 2005 I agree with both points, train and prodigy need split up by an open map like cbble or dust. Piranesi alway hurts the server pop as well, and seems to be a pretty lopsided map.. Link to comment Share on other sites More sharing options...
Fatty March 2, 2005 Author Share Fatty GC Founder March 2, 2005 Since the update, the cycle has been: cs_italy de_dust de_aztec de_cbble cs_office de_dust2 de_piranesi de_prodigy cs_compound de_train I will now ask the magic 8 ball to randomize. The response: cs_italy de_dust de_cbble cs_office de_piranesi de_prodigy de_dust2 cs_compound de_aztec de_train Link to comment Share on other sites More sharing options...
Brillow_Head March 2, 2005 Share Brillow_Head Member March 2, 2005 Thats a good magic 8 ball. Link to comment Share on other sites More sharing options...
whudats March 2, 2005 Share whudats Member March 2, 2005 That looks like a good rotation to me... Link to comment Share on other sites More sharing options...
Fatty March 3, 2005 Author Share Fatty GC Founder March 3, 2005 The Magic 8 Ball appreciates your pun. Link to comment Share on other sites More sharing options...
campkillyorself March 3, 2005 Share campkillyorself Member March 3, 2005 # Signs point to yes. # Yes. # Reply hazy, try again. # Without a doubt. # My sources say no. # As I see it, yes. # You may rely on it. # Concentrate and ask again. # Outlook not so good. # It is decidedly so. # Better not tell you now. # Very doubtful. # Yes - definitely. # It is certain. # Cannot predict now. # Most likely. # Ask again later. # My reply is no. # Outlook good. # Don't count on it. Link to comment Share on other sites More sharing options...
theseeker4 March 16, 2005 Share theseeker4 Member March 16, 2005 Add everything but Tides would be best, imho Link to comment Share on other sites More sharing options...
Shropshire Slasher March 16, 2005 Share Shropshire Slasher Member March 16, 2005 After playing a bit with the new rotation, I have a couple suggestions. As much as I like the map, the fact is that Piranesi should not be in the rotation, it kills the server, at least when I've been in. Cbble seems to be doing OK, depends on who's in at the time. I would also split up Train and Prodigy, the 2 maps back to back don't seem to work well together, there have also been comments in the server to support this.Maybe just put 1 or 2 maps between them. Maybe, if we could, just give these suggestions a shot and see how it goes? <{POST_SNAPBACK}> You can't remove pirinesi! That's where I'm a VIKING! Link to comment Share on other sites More sharing options...
Clueless March 16, 2005 Share Clueless GC Alumni March 16, 2005 I dunno, something else needs to go, there are too many gaps in the servers full times, and there are a few maps that tend to do this, Piranesi, Compound, and Train. You guys all play here too, so give me your thoughts on these 3 maps and we'll deterimine what, if anything, needs done. Link to comment Share on other sites More sharing options...
Norguard March 16, 2005 Share Norguard Member March 16, 2005 I'm actually fond of all three, even though I'm almost always CT, and the CTs are way underpowered in each of those maps. I can understand why people wouldn't like Compound. That's actually quite obvious, because if the Terrorists rush the gate en masse, it's almost impossible to lose. And CTs can be sniped right from their spawn point. But it's fun in smaller matches, and the only difficult part of the map is breeching the wall. Though I only employ a small handful of strategies on that map, there are plenty to be had. A lot of random pubbers don't want to be bothered with teamplay at all, let alone strong group tactics in that map. Most of the upset will die down when people learn the map and get comfortable with it... ...if that happens. Personally, I think this map is more evenly balanced than Office, and I like it way more than Office, at that. Piranesi is my favourite of the three. Again, I can see how a lot of peope cry over not being able to use scopes, but it's a map that you can play for the full 30 mintues, and not have the same experience, unless you choose to. The same random pubber who doesn't like it in Mayhem will cry in a scope server, when they clutch their precious autosniper on the turrets, and have a fit when somebody below, in A or in the middle pegs them with an M4 or an AK. No offense to people with valid reasons for not liking the play the map offers. I just don't see how it's crippling to any side on a no-scope server. Train is a lot like Chateau, I find. Once you're 15 seconds into a match, anybody can come from anywhere. It's a nice change of pace from the rest of the maps. But again, it's one that you actually have to take the time to learn. It also helps to communicate. I prefer Train to Chateau, though. I liked scopeless Prodigy a lot more than scoped. It was fun when CTs learned how to hold the long hall, and more fun when the Ts learned how to counter. I'd also like to try my hand at Tides, because I've never actually played the new version. It's been sitting on my hard drive, completely unused for months. Meh. I'll have to break out the leet haxxor bots for that one. Link to comment Share on other sites More sharing options...
SilentStile March 20, 2005 Share SilentStile Member March 20, 2005 I would just like to say, I enjoy killing Norguard on all three of the above maps, Compound being my Favorite As was discussed for compound, using smoke grenades for the CTs is almost required, though having people through HE and Flash nades over the wall from the T side is annoying at best.(3 HEs from the Ts is deadly btw ) Piranesi is just incrediable...i love that Map. Link to comment Share on other sites More sharing options...
Vovik March 26, 2005 Share Vovik Member March 26, 2005 2 cents: Piranesi is my playground Link to comment Share on other sites More sharing options...
stutters April 8, 2005 Share stutters GC Alumni April 8, 2005 what's the word on the latest episode of mayhem mapcycle? this de_venice is new to me... any other new surprises? Link to comment Share on other sites More sharing options...
shep48 April 8, 2005 Share shep48 Member April 8, 2005 the current mapcycle is at the top of this thread, i try to keep it updated. that is it for now Link to comment Share on other sites More sharing options...
JavaBomberman April 8, 2005 Share JavaBomberman Member April 8, 2005 My current map thoughts: Venice is fun; for five minutes. The map is much too small IMO. Still don't like aztec, wish it would go away. Bring back prodigy! prodigy Link to comment Share on other sites More sharing options...
stutters April 8, 2005 Share stutters GC Alumni April 8, 2005 i'll trade you inferno for venice and aztec. Link to comment Share on other sites More sharing options...
JavaBomberman April 8, 2005 Share JavaBomberman Member April 8, 2005 i'll trade you inferno for venice and aztec. <{POST_SNAPBACK}> throw in a pack of gum and it's a deal. but seriously the last inferno I played... de_inferno_soop I believe it was... was very unstable. If they had an official inferno I'd bet it would be in rotation already. Link to comment Share on other sites More sharing options...
Clueless April 8, 2005 Share Clueless GC Alumni April 8, 2005 Well, the initial reactions were great for venice, but if you guys dont care for it, then maybe something can be done, after we give it a fair shake. Aztec will most likely never go away, I personally can't stand office, but I have as much of a chance of being allowed to drop that as I do aztec. Prodigy was too one sided, and I never met an inferno that I liked. We are going to continue to look for good customs, to try and keep things a little different on this side of the fence, I get sick of the same old maps, i'm sure you guys do too. As for Piranesi, it had to go, everytime it was up, it went the same way, anyone that didnt wanna die joined T, T's mopped up, 1/2 way through, people started checking out. That map was way too T sided. If you guys have any links to good maps, bring em on in! And your suggestions are always welcome! Link to comment Share on other sites More sharing options...
JavaBomberman April 9, 2005 Share JavaBomberman Member April 9, 2005 Aztec will most likely never go away, I personally can't stand office, but I have as much of a chance of being allowed to drop that as I do aztec. <{POST_SNAPBACK}> well then I'll put up with aztec() if you put up with office(). As for Piranesi, it had to go, everytime it was up, it went the same way, anyone that didnt wanna die joined T, T's mopped up, 1/2 way through, people started checking out. That map was way too T sided. <{POST_SNAPBACK}> There's no way piranesi was more T sided than dust is CT sided... that's all I have to say about that. Link to comment Share on other sites More sharing options...
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