JackieChan November 12, 2014 Share JackieChan GC Alumni November 12, 2014 Again, making a new topic to get opinions about these changes I want to make...and because I like running things by you guys before I alter stuff you guys are so used to. At least one of which may drastically change how the game is played. 1. Full Heal isn't really a full heal What this means is that Full Heal for Survivors would get a nerf. Your first full heal would give you 100 health; unchanged to how it is now. Any full heal bought after that would only give you 80 health (still would reset incap counts and heal black and white status). 2. Making Special Ammo more expensive More-so referring to Explosive ammo. It would be significantly more expensive. Don't know what the cost would be yet, but it would be more expensive. 3. Scarce Ammo? This change would remove all ammo piles from the server making ammo something you would have to prioritize along with health. You could still buy ammo for your gun, but a change would allow Survivors to place their own ammo piles around the level for a cost. Constructive replies only please. Any joke posts will be removed. I want this to be cereal. Link to comment Share on other sites More sharing options...
suphuvn November 12, 2014 Share suphuvn Member November 12, 2014 For change #2, I think the special ammo are already expensive enough; 7 points for 1 clip of explosive ammo. that's outrageous. Link to comment Share on other sites More sharing options...
JackieChan November 12, 2014 Author Share JackieChan GC Alumni November 12, 2014 For change #2, I think the special ammo are already expensive enough; 7 points for 1 clip of explosive ammo. that's outrageous. Multiple people have expressed concerns regarding it and how OP it can be in situations. Link to comment Share on other sites More sharing options...
swatfishy November 12, 2014 Share swatfishy Member November 12, 2014 re: ammo if it changes to the new settings, can m60 ammo replenish be 3-5 pts instead of 9? dps is nearly the same as ak (8.5, 1.9%) more, but has 15.7k less total dmg for full ammo special ammo should still most more for it tho Link to comment Share on other sites More sharing options...
robinbanks November 12, 2014 Share robinbanks Member November 12, 2014 I like change #1, reason being it will help promote teamwork. I feel people will have more incentive to healing each others instead of buying full heals. Link to comment Share on other sites More sharing options...
PeanutButterNJelly November 12, 2014 Share PeanutButterNJelly GC Alumni November 12, 2014 Change 1, sounds good to me, not a drastic change, but helps infected a little Change 2, definitely need to make explosive ammo more expensive, its a pain in the butt, especially vs deadly witches Change 3, as long as I can still buy ammo when I need it, removing ammo piles is fine with me. being able to buy ammo piles for the group is cool! Link to comment Share on other sites More sharing options...
anzul November 12, 2014 Share anzul Member November 12, 2014 yes, yes and no, kinda... -i dont see a problem whit making full heal work like vanilla med kits. -make it so buying the explosive anmo pack is a better buy, pooling points and such. also, 5/7 points for 1 vanilla clip sounds about right, right now it gives more or less a double clip, right? (not to mention that if you get a double clip whit 0 anmo it glitches) -you cray cray jackie? making anmo something you HAVE to buy would scare away new people, methinks. plus i would never have enought to buy a heal ;_; limit it to 1 or 2 anmo piles per level (one before all map-scripted tanks? sound complex to script in tho) as for buying anmo piles, sounds fishy to me... it would promote point pooling butt... it smells wrong to me. duno why. ...what about an "auto-refill for eveyone when depleted" kind of thing? just my 2 3 cents. Link to comment Share on other sites More sharing options...
Test November 13, 2014 Share Test Member November 13, 2014 NO - i don't really care about this, 80hp or 100 hp, survivors still get the same movement speed (AFAIK). YES - no explanation NO - with the amount of new players arriving in this server, i find this change to be really "extreme". Link to comment Share on other sites More sharing options...
Flitterkill November 13, 2014 Share Flitterkill GC Board Member November 13, 2014 No joke but I couldn't help myself, too long with the default avatar. Delete or not, carry on... Link to comment Share on other sites More sharing options...
swatfishy November 13, 2014 Share swatfishy Member November 13, 2014 Change 2, definitely need to make explosive ammo more expensive, its a pain in the butt, especially vs deadly witches it is -5 net points though, and that's only if you get the witch kill wouldn't mind witches going faster/ be cheaper to balance Link to comment Share on other sites More sharing options...
Protomanx13 November 13, 2014 Share Protomanx13 Member November 13, 2014 How about instead of 100 hp then 80 hp, make it an increment of 5 pt for every time you buy heal so it will cost 30 pt if you heal 3 times aleady cost = 15 + (x times before * 5) Link to comment Share on other sites More sharing options...
MPG1770 November 13, 2014 Share MPG1770 GC Server Admin November 13, 2014 Yes to all 3 Jackie. Explosive ammo - double the price of what it is now. Link to comment Share on other sites More sharing options...
Architect November 14, 2014 Share Architect Member November 14, 2014 #3 I think is a good idea like pathing and vip is. Make it optional and let the admins turn it on to let the players try it out. Link to comment Share on other sites More sharing options...
ctrlfrk November 14, 2014 Share ctrlfrk Member November 14, 2014 #1 Sure. Have you considered maybe changing the cost rather than the HP amount? maybe 1st heal costs 10, then 15, then 20, then 25 etc. It would make it more tactical about when you use it kinda like doter2 bkb. #2 I'm not so sure about this. You risk nerfing it to the point that noone uses it. And there are certain places where you almost HAVE to have explosive or you instalose to the infected. I'd suggest maybe removing the personal purchase and making it so you can only buy the team pack. #3 Maybe. If it's too scarce I will just buy mp5s for 2 points whenever I need more ammo. Link to comment Share on other sites More sharing options...
JackieChan November 14, 2014 Author Share JackieChan GC Alumni November 14, 2014 #1 Sure. Have you considered maybe changing the cost rather than the HP amount? maybe 1st heal costs 10, then 15, then 20, then 25 etc. It would make it more tactical about when you use it kinda like doter2 bkb. Just had an idea...instead of this, the further in the level you are, the more expensive a full heal costs? Maybe that would be too complicated for new players... 10, 15, then 20. 2 Link to comment Share on other sites More sharing options...
Test November 14, 2014 Share Test Member November 14, 2014 #1 Sure. Have you considered maybe changing the cost rather than the HP amount? maybe 1st heal costs 10, then 15, then 20, then 25 etc. It would make it more tactical about when you use it kinda like doter2 bkb. Just had an idea...instead of this, the further in the level you are, the more expensive a full heal costs? Maybe that would be too complicated for new players... 10, 15, then 20. The higher the PPM, the expensive the heal. Link to comment Share on other sites More sharing options...
ctrlfrk November 14, 2014 Share ctrlfrk Member November 14, 2014 #1 Sure. Have you considered maybe changing the cost rather than the HP amount? maybe 1st heal costs 10, then 15, then 20, then 25 etc. It would make it more tactical about when you use it kinda like doter2 bkb. Just had an idea...instead of this, the further in the level you are, the more expensive a full heal costs? Maybe that would be too complicated for new players... 10, 15, then 20. You could output the checkpoints to the chat window to make it clearer I guess. It already says something like "Survivors have reached a checkpoint! +1 Point received." You could add to that "Full heals now cost 20 points" Link to comment Share on other sites More sharing options...
JackieChan November 14, 2014 Author Share JackieChan GC Alumni November 14, 2014 29 people have voted (I abstained). I will implement all 3 changes with the option of disabling #1 and #3 if need be. Link to comment Share on other sites More sharing options...
anzul November 15, 2014 Share anzul Member November 15, 2014 (edited) i played cold rain whit the new changes. -didnt even notice the heal thing, i was tanked again almost instantly aniway lol -i weirdly do special anmo, so no coment there -didnt notice the lack of anmo piles till the last map. in retrospective it wrecked my gaming, but it did made me more aware of my anmo so its good i guess? next camp: the passing, played only the first map but it REALY messed me up. inbetwen fireworks, pipes, pills and medkits i couldnt get enough points to buy anmo, had to go whit the double guns for a slow and drawn out masacre... althoug we DID survive a double tanking. Edited November 15, 2014 by anzul Link to comment Share on other sites More sharing options...
JackieChan November 15, 2014 Author Share JackieChan GC Alumni November 15, 2014 I didn't implement the changes yet... LOL 3 Link to comment Share on other sites More sharing options...
Pumpernickel November 16, 2014 Share Pumpernickel Member November 16, 2014 I didn't implement the changes yet... LOL Link to comment Share on other sites More sharing options...
Test November 16, 2014 Share Test Member November 16, 2014 i played cold rain whit the new changes. -didnt even notice the heal thing, i was tanked again almost instantly aniway lol -i weirdly do special anmo, so no coment there -didnt notice the lack of anmo piles till the last map. in retrospective it wrecked my gaming, but it did made me more aware of my anmo so its good i guess? next camp: the passing, played only the first map but it REALY messed me up. inbetwen fireworks, pipes, pills and medkits i couldnt get enough points to buy anmo, had to go whit the double guns for a slow and drawn out masacre... althoug we DID survive a double tanking. I didn't implement the changes yet... LOL Wut? one of you is definitely trolling. Link to comment Share on other sites More sharing options...
JackieChan November 16, 2014 Author Share JackieChan GC Alumni November 16, 2014 I always announce updates to the plugin/server in the notes thread... Link to comment Share on other sites More sharing options...
anzul November 16, 2014 Share anzul Member November 16, 2014 (edited) I didn't implement the changes yet... LOL then why didnt we found a single anmo pile in that whole campaign? and there wasnt any on the passing neither. hmm, now that i think about it, it was a stacked game and we died pretty early in all but the last map. Edited November 16, 2014 by anzul Link to comment Share on other sites More sharing options...
Test November 16, 2014 Share Test Member November 16, 2014 ^ i noticed something, you mentioned cold rain, is it cold stream or hard rain? or maybe you combined them both to mention 2 campaigns? Link to comment Share on other sites More sharing options...
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