JackieChan July 29, 2015 Share JackieChan GC Alumni July 29, 2015 Finished the finale. Didn't add much to it. Added a couple visability/LOS blockers and 4 hittable logs for the Tank, all before you reach the ladder. Also added 1 tall hedge in the hedge yard as well because why not. Maybe this evening we can finally take it for a test drive. The campaign switcher plugin will also display "Jackie's Swamp Fever" because it's better than what it was before. Link to comment Share on other sites More sharing options...
Mercman July 30, 2015 Share Mercman GC Coalition Member July 30, 2015 thanks JC. forgive me but the spot next to the two story building i use to smoke from is blocked off now. The second floor of the building is blocked, where it is ez to kill survivors. Lots of spots that use to be good to kill survivors are blocked. (maybe not lots but some) In my humble opinion 1 Link to comment Share on other sites More sharing options...
JackieChan July 30, 2015 Share JackieChan GC Alumni July 30, 2015 Could you screenshot that spot Merc? Link to comment Share on other sites More sharing options...
Johnny July 30, 2015 Share Johnny Member July 30, 2015 First death ever on Jackie's new Swamp Fever!! http://gamrs.co/forums/index.php?/topic/45413-johnnys-hall-of-fame-shame-fun-times-and-lolz/?p=556378 Link to comment Share on other sites More sharing options...
Mercman July 30, 2015 Share Mercman GC Coalition Member July 30, 2015 Could you screenshot that spot Merc? I will try to get one . Its the first map right at the ferry next to the 2 story building. Its the smoker/death charge spot Link to comment Share on other sites More sharing options...
Mercman August 1, 2015 Share Mercman GC Coalition Member August 1, 2015 Here is a pic of the one area I/we get some good smoke/death charges here. It ez to smoke them out of the house and if they go to that side of the house it is very bad for them Link to comment Share on other sites More sharing options...
anzul August 1, 2015 Share anzul Member August 1, 2015 played a bit of the first map of swamp yesterday, great work on the town jackie, it feels more challenging now, like you REALY need to rush out of those zones. a couple things i noticed: -infected bots were getting stuck behind the rock thats near the engine used to call the boat. they cant be seem by survivors and just stay there forever. they also got stuck on the upper room of the mini store, but that place is fun, if you go there to avoid spitt or boom you get smoked and stuff. -on the river, if you smoke from the leftmost rock and your prey goes a over the car in the shore, its a guaranteed kill. it felt kinda too easy of a kill spot tbh, maybe you could put the rock a bit farther away from the shore? Link to comment Share on other sites More sharing options...
Madvillain August 1, 2015 Share Madvillain Member August 1, 2015 I enjoy trying to kill/charge people out the windows of the 2nd floor of the store, I am a bit sad that it is blocked off now. 1 Link to comment Share on other sites More sharing options...
JackieChan August 1, 2015 Share JackieChan GC Alumni August 1, 2015 I didn't think that corner/second story was used that much by infected. I always felt that corner/second story were "cheese spots" where infected had a harder time attacking. Link to comment Share on other sites More sharing options...
Madvillain August 1, 2015 Share Madvillain Member August 1, 2015 It probably doesn't get used often, I can't even remember the last time I played anything but the finale of Swamp Fever, but I like the challenge of trying to get someone out that window and in to the water. Link to comment Share on other sites More sharing options...
Lookback August 1, 2015 Share Lookback Member August 1, 2015 You can drop in through the roof and charge them, or wait for Merc to smoke one for you. That whole top flow is a spit/boom trap as well. 2 Link to comment Share on other sites More sharing options...
MPG1770 August 4, 2015 Share MPG1770 GC Server Admin August 4, 2015 It's much more challenging than I thought, great work, love it Link to comment Share on other sites More sharing options...
san` August 8, 2015 Share san` GC Alumni August 8, 2015 A few of us were having an issue with crashing last night. First three chapters, I crashed on all three while rocket booming in. I believe MadVillain also crashed while rocketing in. Peanut crashed a couple times, also both on infected. 1 Link to comment Share on other sites More sharing options...
MasterTalpa August 8, 2015 Share MasterTalpa Member August 8, 2015 it was just admins crashing, so were good Link to comment Share on other sites More sharing options...
anzul August 8, 2015 Share anzul Member August 8, 2015 (edited) played it trough yesterday (on low graphics settings) my honest opinion is that it is fun but way too loaded. map 1 is overall pretty great but the extra trip to the first saferoom at the end is too much, we(i) got lost and couldnt see the path after we spoted the train wreck. we got tank'd there map 2 overstays its maze-y welcome, its fun at first (its like parish's maze extended) but then it turns into a strugle finding which way you are suposed to go, some paths are far too covered and you have to go blind trough them, and then theres the ones whit walls where i have to strafe to the sides repeteadly in hopes of finding the way out. map 3 was ok. but still too many trees. i think the whole campaign would become more fun both visualy and in gamplay, if you used more wood/green fences instead of those solid-bushes and toned it down on the "blind paths" like that bridge in the 3rd map, or the house frame that you go trough & starting botleneck right in the begining on the 2nd map all that said, i prefer it now over how it was previously, but if this is gona go on the regular rotation it will still empty the server. too demanding on the graphics. if its just meant to be a special map that we will play now and then like pathing nights and such, its perfect how it is, dont change anything. A few of us were having an issue with crashing last night. First three chapters, I crashed on all three while rocket booming in. I believe MadVillain also crashed while rocketing in. Peanut crashed a couple times, also both on infected. iirc, sassy and dixie said they crashed as well. Edited August 9, 2015 by anzul Link to comment Share on other sites More sharing options...
Carlos August 8, 2015 Share Carlos Member August 8, 2015 it was just admins crashing, so were good Only admins? I crashed too. 3 times as infected. Same with Pandas :/ Link to comment Share on other sites More sharing options...
Johnny August 8, 2015 Share Johnny Member August 8, 2015 Not "crashes". More like "involuntary spontaneous server re-balancing events". Link to comment Share on other sites More sharing options...
Carlos August 8, 2015 Share Carlos Member August 8, 2015 Yes, Johnny. But we call them "crashes" for short Link to comment Share on other sites More sharing options...
DiXie August 9, 2015 Share DiXie Member August 9, 2015 lol Johnny. I didn't crash but can also confirm that a large number of players crashed more than once when on infected. Link to comment Share on other sites More sharing options...
Mercman August 9, 2015 Share Mercman GC Coalition Member August 9, 2015 ----------> sorry I liked it the way it was Link to comment Share on other sites More sharing options...
JackieChan August 18, 2015 Share JackieChan GC Alumni August 18, 2015 Well, I guess it's good you won't have to worry about playing that atrocity ever again. gg Link to comment Share on other sites More sharing options...
anzul August 18, 2015 Share anzul Member August 18, 2015 Well, I guess it's good you won't have to worry about playing that atrocity ever again but why? D: Link to comment Share on other sites More sharing options...
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