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***WEAPON PRICING POLL***


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DWP in West server = bad.

 

The pricing doesnt make sense. The AK & Colt are too more expensive then the Aug & Sig.

 

The AK & Colt and priced above the Sig & Aug because the AK & Colt are purchased more often than the Sig & Aug.

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The pricing doesnt make sense. The AK & Colt are too more expensive then the Aug & Sig.

The AK & Colt and priced above the Sig & Aug because the AK & Colt are purchased more often than the Sig & Aug.

...what he said.

 

No YoMamma is trying to point that the AUG and Sig are both more expensive guns, logically you shouldn't have an AK almost twice as expensive as an AUG. It just doesn't make sense, the deagle is now more expensive then the Auto Snipers.

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ok. Here is where some of the issue is I think.

 

Its not really a matter of fun/not fun. For example, Fattys mod of only having pistols and starting with 25 health or whatever. Yes, that IS fun, but its not the CSS stock game we all love. So, it wouldnt be on 24/7 on a "stock" server.

 

The dwp is approaching MOD status. By its next projections, it will totally alter the stock CSS game to something it is not.

 

Are dualies fun? Yes. But we wouldnt run a server with all the main weapons restricted and call it "stock" would we? No.

Or set it so only 1 person on each team gets a full weapons choice? No

 

Shottys and pistols are fun. Thats why we carry the AliveMetal map. But Alivemetal is NOT the sum and total of CSS. Its a tiny little piece of it.

 

If dwp isnt radically altered soon, what we have left will be a severely modded game that is NOT the CSS we love.

 

It may be a fun "mod", but that is not the issue. So is "AIM", but that isnt stock CSS either.

 

Perhaps it will all work out in the end ( we all hope). Or maybe in time we will see servers with "Economy Mod" running on them. Maybe we'll have one even. I dont know.

 

But if it doesnt equal out fast ( prices are still rising) , we're gonna be in trouble with it.

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This is the reason why dynamic weapon prices make sense: a company would raise the price of an item if that item was in high demand. The company would be able to raise that price and increase profits because the company would not lose customers if the price raise is acceptable to the customers (the price raise does not exceed the limit that the customer is willing to buy the item at). Manufacturing cost is not the only factor to consider when pricing an item. The demand for the item also has to be considered because a company's number one priority is making money, so it attempts to maximize profits by finding the highest price of an item that does not exceed the limit customers are willing to pay for an item. If the company exceeds that value, then it loses money, but if it finds that value, then it makes as much money as possible.

 

Let's just see what happens with the whole DWP thing. Keep at least one server DWP enabled. Who knows- maybe in a couple of weeks, I'll be fed up with it (likely along with others if that's the case) then DWP can be disabled on all GC servers (assuming almost everyone dislikes DWP). However, until then, leave it on one server because it's a new and different thing that some of us, at the moment, are enjoying.

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ok. Here is where some of the issue is I think.

 

Its not really a matter of fun/not fun. For example, Fattys mod of only having pistols and starting with 25 health or whatever. Yes, that IS fun, but its not the CSS stock game we all love. So, it wouldnt be on 24/7 on a "stock" server.

 

The dwp is approaching MOD status. By its next projections, it will totally alter the stock CSS game to something it is not.

 

Are dualies fun? Yes. But we wouldnt run a server with all the main weapons restricted and call it "stock" would we? No.

Or set it so only 1 person on each team gets a full weapons choice? No

 

Shottys and pistols are fun. Thats why we carry the AliveMetal map. But Alivemetal is NOT the sum and total of CSS. Its a tiny little piece of it.

 

If dwp isnt radically altered soon, what we have left will be a severely modded game that is NOT the CSS we love.

 

It may be a fun "mod", but that is not the issue. So is "AIM", but that isnt stock CSS either.

 

Perhaps it will all work out in the end ( we all hope). Or maybe in time we will see servers with "Economy Mod" running on them. Maybe we'll have one even. I dont know.

 

But if it doesnt equal out fast ( prices are still rising) , we're gonna be in trouble with it.

 

Very nice Laz, great summary :D

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This is the reason why dynamic weapon prices make sense: a company would raise the price of an item if that item was in high demand. The company would be able to raise that price and increase profits because the company would not lose customers if the price raise is acceptable to the customers (the price raise does not exceed the limit that the customer is willing to buy the item at). Manufacturing cost is not the only factor to consider when pricing an item. The demand for the item also has to be considered because a company's number one priority is making money, so it attempts to maximize profits by finding the highest price of an item that does not exceed the limit customers are willing to pay for an item. If the company exceeds that value, then it loses money, but if it finds that value, then it makes as much money as possible.

 

Let's just see what happens with the whole DWP thing. Keep at least one server DWP enabled. Who knows- maybe in a couple of weeks, I'll be fed up with it (likely along with others if that's the case) then DWP can be disabled on all GC servers (assuming almost everyone dislikes DWP). However, until then, leave it on one server because it's a new and different thing that some of us, at the moment, are enjoying.

will you write my macroeconomics paper?
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I still follow some discussion about DWP on the "official" STEAM forum and came across with this post - which I really liked and puts the situation into a different perspective:

 

====================================

 

Posted by: vexd0001

 

 

Heres a little ditty some may enjoy

 

WARNING: FOLLOWING MESSAGE IS NOSTALGIC AND NOT RECOMMENDED FOR YOUNGER READERS

 

When I started the only scenarios were Hostage Rescue cs maps(The whole reason the game is called Counter-strike) The only weapons were: The Glock, USP, M3, M4a1, Mp5, TMP, AWP, G3-SG1 and PARA

Now: In the hands of a good player ANY of these guns were dangerous, AWP doubly so due to its instant death ability and tripley(if that is a word)for the m4a1 due to its scope ability. Remember: These were the ONLY guns created for the game and the entire thing was a mod made by enthusiasts

 

Eventually, due to feed back from users, more additions were created. An entirely new and brilliant scenario called "Bomb Defuse" was born with random members of the CT team equipped with defusal kits forcing them to work as a team to prevent their valuable team members demises with the hope they could get to the bomb in time. New weapons(P228 and Scout) were created to fill in idealogical 'gaps' in the weapons selection.

 

All the while the game was slowly tweaked. Things that were terribly broken where slated for immediate attention. Things that could require a possible overhaul were looked into and finally totally new ideas were dealt with(flashbang+HE-Nades were the bomb, Literally!)

 

Warp to now: 2006 - 7 years after the creation of CS what do we have? Instead of a mod driven by community interests and idea's we have a overbearing gaming house forcing its ideas on its users based on either no-input or sheer "WE CAN DO IT!!"-ability(look I dont know what the word is, but this one will suffice) combined with, in my opinion, a continually younger player-base who's inarticulate complaining causes many issues to become simply ignored.

 

How does this all tie with the "you actually have to use different guns, not just the same ones over and over."?

 

Typical CS gamer says: "Its MY gaming style which *I* created! Its the way *I* intend to play the game and you have NO right to take that away!"

 

My view: "Its my game which I paid for! This isnt an MMO, 'Gaming environment subject to change' was NOT on the box when I bought it. You took the idea of 'Things that were terribly broken where slated for immediate attention. Things that could require a possible overhaul were looked into and finally totally new ideas were dealt with' and totally turned it around. NOW totally new ideas are dealt with FIRST and things which get broken get left til last. The way you play CS:S now is NOT the way the game is meant to be played, its the way the developers think you should be playing"

 

How'd you like it if you bought a chocolate icecream online, went down to the shop and they had for you: Yoghurt. Wouldnt you say "But I paid for a chocolate icecream?" and if they said "Yes! But this yoghurt is so much better, the same price and NEW!!"

 

Thanks to Tiwaking!

======================================

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for whatever it's worth:

From: "john @ GamersCoalition" <john@gamerscoalition.com>

To: alfred@valvesoftware.com, hlds@list.valvesoftware.com,

hlds_linux@list.valvesoftware.com

Subject: How does DWP work?

 

Hi Alfred,

 

...In order to argue for this new system, I find it essential to know the following about the algorithm:

 

- does the market include all srcds servers, or only servers with mp_dynamicpricing 1?

- does the market include all srcds servers regardless of mp_startmoney?

 

...

 

Thanks,

 

[Mmmm]stuttering.john .gc

"Together we spawn."

john@gamerscoalition.com

http://www.gamrs.co

From: "Alfred Reynolds" <alfred@valvesoftware.com>

To: "john @ GamersCoalition" <john@gamerscoalition.com> date Nov 19, 2006 3:55 PM

subject RE: How does DWP work?

mailed-by valvesoftware.com

 

<snip>

> - does the market include all srcds servers, or only servers with mp_dynamicpricing 1?

Only servers with DWP enabled.

> - does the market include all srcds servers regardless of mp_startmoney?

mp_startmoney is locked to $800 on DWP enabled servers.

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Ive been playing on GC west for about a year now. I enjoy this server because it allows my 12 year old son (the cable guy) to play here and I dont have to worry about language or porn sprays. I have really come to like this server.

 

This dynamic pricing has for the first time caused me to go out and find other servers to play on. Ive never been one for the message boards, but I feel so compelled about the change that I actually registered for the boards, just to come here and post on this subject.

 

For me, I buy armor every round. Now with the price of armor going up as it has, I can no longer afford the weapons I like to play with and am frequently stuck with a handgun. That is just one of a few different reasons I do not like this dynamic pricing.

 

The poll shows people are in favor of getting rid of it, most of the post here are against it, I frequently hear people complaining about it ingame. Why is it still here?

 

Slobber, the Goat

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kingele / unethical lawyer here

 

dynamic pricing is an idea that could work if not for the fact that the thousands of servers that give players unlimited money are seriously messing up the pricing scheme.

 

it isn't fair for the deagle to cost us over 4k. these prices are the result of servers in which everybody gets 16k per round. so naturally, no matter how expensive the deagle gets, people who play there will still buy it because money is of no concern to them. contrast this with our servers, where we start with 800 and money settings are on default.

 

also, you'll notice how the awp/auto prices haven't changed much. i'd say this is because the same servers that give you unlimited money are also the ones that restrict the awp/auto.

 

dwp doesn't work the way it is. maybe if they made it so the pricing would only reflect the buying habits of the individual server it is employed in, then it would work.

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Mr. Stutter's post gave us very helpful information about this entire debate (he emailed valve about DWP and this is the response).

 

> - does the market include all srcds servers, or only servers with mp_dynamicpricing 1?

Only servers with DWP enabled.

> - does the market include all srcds servers regardless of mp_startmoney?

mp_startmoney is locked to $800 on DWP enabled servers.

 

DWP enabled servers

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