ctrlfrk November 5, 2012 Share ctrlfrk Member November 5, 2012 At the moment no-one ever ups the limit on boomer/hunter/smoker/jockey because you seldom need more than the default number. I was wondering if we could encourage people to up the limit by providing a buff that only activates once you get to 5/5. A few examples (that I've seen on other servers) Boomer @ 5/5: Enables 'Boomer slap' -> Melee hits from the boomer knock survivors up and back a bit. Jockey @ 5/5: Enables 'Jockey jump' -> You gain the ability to hop over small obstacles when you're jockeying a survivor Smoker @ 5/5: Enables 'Smoker shuffle' -> After smoking a survivor you can very slowly back away out of harms way without losing the smoke Hunter @ 5/5: Enables 'Bleed effect' -> After a survivor has been pounced they suffer 1 damage per second for 5 seconds after they get back up. (This extra damage is meant to be negligible, because the real reason for it is that you cannot bandage them for 5 seconds due to damage interrupting it) I'm not sure if this would end up being buff, because we're talking 20~30 points to 'activate' the ability, which would mean less tanks/witches overall. Link to comment Share on other sites More sharing options...
Biggs November 5, 2012 Share Biggs GC Alumni November 5, 2012 Perks are an idea which we've avoided in the past to keep things simpler. If we were to add them, I'd rather put them as a separate menu item--mostly so it is visible in the menu. Also that would force a team to choose between upping limits or buying a perk. Link to comment Share on other sites More sharing options...
Jerkoff November 6, 2012 Share Jerkoff Member November 6, 2012 Giving them perks will stray the server from being a simple one. New people are already having a difficult time learning the point system and the commands, putting in new perks is just not necessary. Plus, some of those perks are absurdly overpower. But I would imagine to encourage players to buy other spawns, there will be a need to lower the cost of buying after a certain class is maxed out. Such as if a spitter class is 5/5, other classes becomes cheaper by two point. Link to comment Share on other sites More sharing options...
Lookback November 6, 2012 Share Lookback Member November 6, 2012 Just say no to perks. Not a lot of need to up the other SI, might be worthwhile reducing them to make it necessary... Link to comment Share on other sites More sharing options...
ctrlfrk November 6, 2012 Author Share ctrlfrk Member November 6, 2012 You could make upping jockies 1 point each and there would still be no reason to. I didn't realise 'perks' were so heavily frowned upon :S It was merely a suggestion to make upping the neglected SI more attractive. Link to comment Share on other sites More sharing options...
Socks November 6, 2012 Share Socks Member November 6, 2012 UP JOCKEY (and boomer,hunter, smoker) SPAWNS TO 11. PROBLEM SOLVED. Link to comment Share on other sites More sharing options...
JackieChan November 6, 2012 Share JackieChan GC Alumni November 6, 2012 I remember when Tanks were only 30 points... then 40 points... then now the 50. And remember when heals were only 10 points? Oh those were the days. 1 Link to comment Share on other sites More sharing options...
Cinkadeus November 6, 2012 Share Cinkadeus Member November 6, 2012 I kinda like the idea, but then I log onto a Russian server and no... Just no. http://www.youtube.com/watch?v=YIR97Ubfpa4 Link to comment Share on other sites More sharing options...
KorbenDallas November 9, 2012 Share KorbenDallas Member November 9, 2012 I like the idea of perks for the less desirable classes and that they would turn on automatically. I would, however, not enjoy perks as a separate menu like on the other servers because it just becomes a mess. Link to comment Share on other sites More sharing options...
ValenAlvern November 9, 2012 Share ValenAlvern Member November 9, 2012 I remember when Tanks were only 30 points... then 40 points... then now the 50. And remember when heals were only 10 points? Oh those were the days. Hahah remember when everyone could be a Tank? Good times...good times... Link to comment Share on other sites More sharing options...
MPG1770 November 9, 2012 Share MPG1770 GC Server Admin November 9, 2012 I remember when Tanks were only 30 points... then 40 points... then now the 50. And remember when heals were only 10 points? Oh those were the days. Bring those days back - PLEASE - and get rid of the !sp. On a serious side though, no matter how hard we try to teach, it seems to me that many new regular people just don't want to learn how to use the point system, with many becoming incapped and dead with 30pts plus, it becomes frustrating and annoying. How about adding an admin spray of some sort explaining these features? Link to comment Share on other sites More sharing options...
JackieChan November 9, 2012 Share JackieChan GC Alumni November 9, 2012 When i was making v2.0 of the buy plugin, I was considering making 2 selection menus when you're infected. One where you up SI limits and buy Tanks, the other where you buy other stuff. Link to comment Share on other sites More sharing options...
Lookback November 9, 2012 Share Lookback Member November 9, 2012 On a serious side though, no matter how hard we try to teach, it seems to me that many new regular people just don't want to learn how to use the point system, with many becoming incapped and dead with 30pts plus, it becomes frustrating and annoying. How about adding an admin spray of some sort explaining these features? Or perhaps a spawn delay penalty if you die with more than 15 points as a survivor at the end of a round - your initial spawn is delayed for 1 second for every point over 15? Link to comment Share on other sites More sharing options...
ValenAlvern November 9, 2012 Share ValenAlvern Member November 9, 2012 (edited) I remember when Tanks were only 30 points... then 40 points... then now the 50. And remember when heals were only 10 points? Oh those were the days. Bring those days back - PLEASE - and get rid of the !sp. On a serious side though, no matter how hard we try to teach, it seems to me that many new regular people just don't want to learn how to use the point system, with many becoming incapped and dead with 30pts plus, it becomes frustrating and annoying. How about adding an admin spray of some sort explaining these features? Theres two types of people. Learning from Example, and Learning from Experience. One is learning from a third party and another is learning from whats happening to you. I dont know what the server is like, but seldomly when I played people told how the menu system works and they'd get it right away. I feel a lot of people are defaulting to Learn from Exp.. !help or !h that explains in short how the buy system works on the server "get points from kills or helping the team, you can use points for yourself or your team. Use !menu to accesses the menu system. Use !sp to send points to other players." Edited November 9, 2012 by ValenAlvern Link to comment Share on other sites More sharing options...
Biggs November 9, 2012 Share Biggs GC Alumni November 9, 2012 Many CSS maps had server rules added as a texture inside the map--I know l4d2 is a pain, but is that even possible? Link to comment Share on other sites More sharing options...
Sky November 10, 2012 Share Sky Member November 10, 2012 Take it from someone who has developed a massive rpg plugin, with so many features it makes your eyes bleed: Keep it simple. Perks would dissuade newer players from wanting to play at the server. They will overcomplicate things, and while you may think it would be easy as cake for players to pick up, just because you might, keep in mind that the current system isn't new to you, so while you'd be learning a single new feature, players that are new would be overwhelmed. Consider this: For a new player to learn the whole system plus the overwhelming perks on top of it, it would be as if you tried to play skyrpg2. It would take you several rounds to collect your bearings, and you'd still be confused and asking questions. While more features does offer replay value, flexibility, and more things to do, it also ups the complexity. And the goal is to find an even ground for everyone. Link to comment Share on other sites More sharing options...
Codrut November 10, 2012 Share Codrut GC Coalition Member November 10, 2012 Take it from someone who has developed a massive rpg plugin, with so many features it makes your eyes bleed: Keep it simple. Perks would dissuade newer players from wanting to play at the server. They will overcomplicate things, and while you may think it would be easy as cake for players to pick up, just because you might, keep in mind that the current system isn't new to you, so while you'd be learning a single new feature, players that are new would be overwhelmed. Consider this: For a new player to learn the whole system plus the overwhelming perks on top of it, it would be as if you tried to play skyrpg2. It would take you several rounds to collect your bearings, and you'd still be confused and asking questions. While more features does offer replay value, flexibility, and more things to do, it also ups the complexity. And the goal is to find an even ground for everyone. + perks make the game anoying and boring there are a few guys who will be overpowered Link to comment Share on other sites More sharing options...
General November 11, 2012 Share General Member November 11, 2012 I remember when Tanks were only 30 points... then 40 points... then now the 50. And remember when heals were only 10 points? Oh those were the days. I wish I was playing during those days. I'm with everyone else on no to the perk system, I enjoy the server the way it is now. Link to comment Share on other sites More sharing options...
RadioKnight November 11, 2012 Share RadioKnight Member November 11, 2012 Double Points weekend with no Tank limit! Weeeee, that was insane! Link to comment Share on other sites More sharing options...
General November 11, 2012 Share General Member November 11, 2012 Double Points weekend with no Tank limit! Weeeee, that was insane! Man it'd be awesome if that happened atleast once a day, every week. Link to comment Share on other sites More sharing options...
JackieChan November 11, 2012 Share JackieChan GC Alumni November 11, 2012 The last time I did a DPW it wasn't well received. Link to comment Share on other sites More sharing options...
General November 11, 2012 Share General Member November 11, 2012 Exactly why it should only last for a day. Link to comment Share on other sites More sharing options...
Baloosh November 11, 2012 Share Baloosh Member November 11, 2012 Lol a general tank that costs 30 and has a heal for 10. He'd have enough for 5 tanks in the first 30 seconds of each level. I think it would be fun to do that once a week or so. Link to comment Share on other sites More sharing options...
General November 11, 2012 Share General Member November 11, 2012 Well everything would cost the same, we would all just be earning double points. Link to comment Share on other sites More sharing options...
KorbenDallas November 12, 2012 Share KorbenDallas Member November 12, 2012 I'm down for double points weekend or no-tank-limit weekend. Link to comment Share on other sites More sharing options...
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