Flitterkill September 22, 2007 Share Flitterkill GC Board Member September 22, 2007 Looking to get a feel on how this thing is shaping up - granted, only 24 hours or so, but need to start hearing about how the game is shaping up, and more importantly, how the demo server is doing, server environment, etc. Might as well have one thread for it. -Fk Link to comment Share on other sites More sharing options...
anonymo September 22, 2007 Share anonymo Member September 22, 2007 Great! It really only takes a couple people to get it to fill it up and there doesn't seem to be much of an issue with "E-thugs" yet (most people are silent). Otherwise it's a blast! Link to comment Share on other sites More sharing options...
Allanon September 22, 2007 Share Allanon Member September 22, 2007 Great! It really only takes a couple people to get it to fill it up and there doesn't seem to be much of an issue with "E-thugs" yet (most people are silent). Otherwise it's a blast! Few cusses here and there but really not bad at all... I'm am really enjoying TF2 as well as playing it with GC people. Link to comment Share on other sites More sharing options...
akaM2 September 22, 2007 Share akaM2 Member September 22, 2007 after playing tf2 for 3-4 days, i really suck at cs. Took me an hour plus to get used to cs controls again lol. but server is great, seems to always get full if I put it to ctf_2fort and sit for 5 mins. Link to comment Share on other sites More sharing options...
stutters September 22, 2007 Share stutters GC Alumni September 22, 2007 as someone who doesn't play tf2, are there any maps we should take out of rotation? Link to comment Share on other sites More sharing options...
akaM2 September 22, 2007 Share akaM2 Member September 22, 2007 really as of now, all maps keep the server going. Its just good to make sure the default map when it starts up every morning is ctf_2fort, that one seems to bring the people in. If there are only 2-4 people, they will join a fort server but not one of the other huge ones. Link to comment Share on other sites More sharing options...
Windex September 22, 2007 Share Windex Member September 22, 2007 2fort and well have been going over well... there's prolly a few we can take out or rotation after a few days but we need to gather some stats and feedback first. Link to comment Share on other sites More sharing options...
mookie September 22, 2007 Share mookie GC Alumni September 22, 2007 Would it make sense to kill the limits and leave it to an admin to change maps with RCON? Link to comment Share on other sites More sharing options...
ilovetomatoes September 23, 2007 Share ilovetomatoes Member September 23, 2007 How many people have admin that are playing right now? If there is a good number thats a possibility, but if not it would suck to be stuck playing the same map for ages waiting for an admin to come on... Link to comment Share on other sites More sharing options...
Allanon September 23, 2007 Share Allanon Member September 23, 2007 How many people have admin that are playing right now? If there is a good number thats a possibility, but if not it would suck to be stuck playing the same map for ages waiting for an admin to come on... Me, Mo, M2, and Shazz so far... not sure about anyone else. I personally think granary is great also. Link to comment Share on other sites More sharing options...
Flitterkill September 23, 2007 Author Share Flitterkill GC Board Member September 23, 2007 How many people have admin that are playing right now? If there is a good number thats a possibility, but if not it would suck to be stuck playing the same map for ages waiting for an admin to come on... Me, Mo, M2, and Shazz so far... not sure about anyone else. I personally think granary is great also. Windex should as well -Fk Link to comment Share on other sites More sharing options...
ilovetomatoes September 23, 2007 Share ilovetomatoes Member September 23, 2007 I think that if there is an admin that is going to be on for a while, he can disable it while he is there, but once he leaves needs to turn it back on. Its still early for this game, so I think people want to try out a lot of different maps to see what they like. Also, I am sooooo lost 90% of the time Link to comment Share on other sites More sharing options...
Penty September 23, 2007 Share Penty Member September 23, 2007 We need to adjust the round limit to 3, 5 rounds takes too long, especially if a team is outmatched. Link to comment Share on other sites More sharing options...
mookie September 23, 2007 Share mookie GC Alumni September 23, 2007 We need to adjust the round limit to 3, 5 rounds takes too long, especially if a team is outmatched. Help a brother out. I've never played this game so I have no idea what you're talking about. All I know is there are no cvars set to 5 that look like they're what you're talking about: 17:39:06 cvarlist mp 17:39:06 cvar list -------------- mp_allowNPCs : 1 : , "sv", "nf" : mp_allowspectators : 1 : , "sv", "rep" : toggles whether the server allows spectator mode or not mp_autocrosshair : 1 : , "sv", "nf" : mp_autoteambalance : 1 : , "sv", "nf" : mp_autoteambalance_delay : 15 : , "sv", "nf" : Time after the teams become unbalanced to attempt to switch players. mp_autoteambalance_warning_delay : 5 : , "sv", "nf" : Time after the teams become unbalanced to print a balance warning. mp_bonusroundtime : 15 : , "sv", "rep" : Time after round win until round restarts mp_chattime : 10 : , "sv", "rep" : amount of time players can chat after the game is over mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal mp_decals : 100 : , "a" : mp_defaultteam : 0 : , "sv" : mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked mp_enableroundwaittime : 1 : , "sv", "rep" : Enable timers to wait between rounds. mp_fadetoblack : 0 : , "sv", "rep" : fade a player's screen to black when he dies mp_falldamage : 1 : , "sv", "nf" : mp_flashlight : 1 : , "sv", "nf" : mp_footsteps : 1 : , "sv", "nf" : mp_forcecamera : 1 : , "sv", "rep" : Restricts spectator modes for dead players mp_forcerespawn : 0 : , "sv", "nf" : mp_forcerespawnplayers : cmd : : Force all players to respawn. mp_forcewin : cmd : : Forces team to win mp_fraglimit : 0 : , "sv", "nf" : mp_friendlyfire : 0 : , "sv", "nf", "rep" : mp_idledealmethod : 1 : , "sv" : Deals with Idle Players. 1 = Sends them into Spectator mode then kicks them if they're still idle, 2 = Kicks them out of the ga mp_idlemaxtime : 3 : , "sv" : Maximum time a player is allowed to be idle (in minutes) mp_maxrounds : 0 : , "sv", "nf", "rep" : max number of rounds to play before server changes maps mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds mp_restartround : 0 : , "sv" : If non-zero, the current round will restart in the specified number of seconds mp_scrambleteams : cmd : : Scramble the teams and restart the game mp_showrespawntimes : cmd : : Show the min respawn times for the teams mp_simulatemultiplecappers : 1 : , "sv", "cheat" : mp_stalemate_timelimit : 240 : , "sv", "rep" : Timelimit (in seconds) of the stalemate round. mp_switchteams : cmd : : Switch teams and restart the game mp_teamlist : 0 : , "sv", "nf" : mp_teamoverride : 1 : , "sv" : mp_teamplay : 0 : , "sv", "nf" : mp_teams_unbalance_limit : 1 : , "sv", "nf", "rep" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check) mp_teststalemate : cmd : : Test the stalemate mode. Parameter: <0/1>. If 1, the map will reset at the end. mp_time_between_capscoring : 30 : , "sv" : Delay between scoring of owned capture points. mp_timelimit : 30 : , "sv", "nf", "rep" : game time per map in minutes mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period. mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period. mp_weaponstay : 0 : , "sv", "nf" : mp_winlimit : 0 : , "sv", "rep" : Max number of rounds one team can win before server changes maps -------------- 45 convars/concommands for [mp] 17:44:03 cvarlist tf 17:44:03 cvar list -------------- tf_flag_caps_per_round : 3 : , "sv", "rep" : Number of flag captures per round on CTF maps. Set to 0 to disable. tf_playergib : 1 : , "sv", "prot" : Allow player gibbing. tf_stats_track : 1 : , "sv" : Turn on//off tf stats tracking. tf_stats_verbose : 0 : , "sv" : Turn on//off verbose logging of stats. -------------- 4 convars/concommands for [tf] Saw two repeat customers today. Link to comment Share on other sites More sharing options...
Penty September 24, 2007 Share Penty Member September 24, 2007 (edited) mp_winlimit is what you need to adjust. I think. Edited September 24, 2007 by Penty Link to comment Share on other sites More sharing options...
mookie September 24, 2007 Share mookie GC Alumni September 24, 2007 Next time you're playing at the start of a map, do "rcon mp_winlimit 3" and make sure it does what you think it does. All I know is in CS:S that's how many rounds a team can win before the map changes. How long are most rounds in TF2? Edit: Also, in CS:S you can cause the map to end early just by changing mp_winlimit or mp_timelimit. If one team's getting beat down and you need/want to change maps you can just do that. Link to comment Share on other sites More sharing options...
Windex September 24, 2007 Share Windex Member September 24, 2007 (edited) Just a thought but to gain a following with this server it might be a good idea to do 24/7 2fort and well.. ye? ne? They seem to keep servers pretty busy vote here Edited September 24, 2007 by sj Link to comment Share on other sites More sharing options...
Nick Soapdish September 25, 2007 Share Nick Soapdish Member September 25, 2007 ive been trying for about 5 hrs yesterday and 3 hrs today and still cant get on cuz its full, reserve slots anyone? Link to comment Share on other sites More sharing options...
Unclean September 25, 2007 Share Unclean Member September 25, 2007 Ya, when are they gonna set up reserves? Hopefully before the actual release. Link to comment Share on other sites More sharing options...
stutters September 25, 2007 Share stutters GC Alumni September 25, 2007 Ya, when are they gonna set up reserves? Hopefully before the actual release.keep in mind valve doesn't provide the reserves or admin functions, those are all done by good loving volunteers in the gaming community. keep teh fingers crossed: Aside from these goodies, the roadmap to 1.0.0 is slowly diminishing, and our goal is to have the front-end administration menu portion usable by the time Orange Box ships.(its a start) Link to comment Share on other sites More sharing options...
Nick Soapdish September 25, 2007 Share Nick Soapdish Member September 25, 2007 seriously sj, all i wanted to hear was that you could put a good word in for me or at least kick a coupla doods so i can get in. way to not get the message bra. Link to comment Share on other sites More sharing options...
mookie September 25, 2007 Share mookie GC Alumni September 25, 2007 seriously sj, all i wanted to hear was that you could put a good word in for me or at least kick a coupla doods so i can get in. way to not get the message bra. The RCON password is posted in the admin forums, get HLSW and kick some doods yourself. Link to comment Share on other sites More sharing options...
Flitterkill September 25, 2007 Author Share Flitterkill GC Board Member September 25, 2007 That would be most unsporting... <_> -Fk Link to comment Share on other sites More sharing options...
anonymo September 25, 2007 Share anonymo Member September 25, 2007 ive been trying for about 5 hrs yesterday and 3 hrs today and still cant get on cuz its full You're kidding right? It usually takes me 5 minutes to join the server when it's full, just hit auto join... Sheesh...you'd think someone with the ability to walk on water could figure this stuff out Link to comment Share on other sites More sharing options...
Allanon September 25, 2007 Share Allanon Member September 25, 2007 That would be most unsporting... -Fk Making room for GC members? Link to comment Share on other sites More sharing options...
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