JackieChan June 3, 2013 Share JackieChan GC Alumni June 3, 2013 Whew, now that that's out of the way, I'm thinking of a compromise: Infected Medkits. Everyone's favorite addition. I'm thinking of a 33.33333333333333333333333% chance of it procing. In other words, 1 in 3 chance of it infecting a Survivor upon a sucessful heal. It would still remain a repeatable purchase. It would expire after it procs, thus would be able to be bought again. If it doesn't proc, it would remain active and wouldn't need to be purchased again. Also...Black and White on defib/respawn. This would apply to BOTH, hence the aforementioned defib/respawn. People getting defibbed or respawning would not turn black and white at first, but would instead be another infected buy purchase that would then turn them black and white upon coming back to life. Vote in the poll, noobs. 1 Link to comment Share on other sites More sharing options...
crasx June 3, 2013 Share crasx GC Alumni June 3, 2013 noo, make it like 1 in 15 or 1 in 10. Link to comment Share on other sites More sharing options...
swatfishy June 3, 2013 Share swatfishy Member June 3, 2013 the defib one is persistent throughout the round then after 1 buy? Link to comment Share on other sites More sharing options...
Fenix June 3, 2013 Share Fenix Member June 3, 2013 It would expire after it procs, thus would be able to be bought again. If it doesn't proc, it would remain active and wouldn't need to be purchased again. Link to comment Share on other sites More sharing options...
JackieChan June 3, 2013 Author Share JackieChan GC Alumni June 3, 2013 the defib one is persistent throughout the round then after 1 buy? The defib/respawn would be persistent. The infected med kits would not. Link to comment Share on other sites More sharing options...
swatfishy June 3, 2013 Share swatfishy Member June 3, 2013 should be cheap like 10 pts or default then since it is a pretty significant survivor buff Link to comment Share on other sites More sharing options...
Baloosh June 3, 2013 Share Baloosh Member June 3, 2013 B&W on defib/respawn - it's already handled the best way by the Survivors. As soon as someone is defib'd there's at least 4/5 times when someone else (or that same person who just defib'd) immediately heals the B&W. Unless it's the end of a round and a Main is simply trying to respawn/rush to get a few extra points, it's not even really an issue very often anymore. The same will happen with the infected medkits, once the Survivors have adapted to it. Link to comment Share on other sites More sharing options...
mavC June 3, 2013 Share mavC Member June 3, 2013 Let's see how option 2 goes in real life... i mean real playing. Link to comment Share on other sites More sharing options...
Mercman June 3, 2013 Share Mercman GC Coalition Member June 3, 2013 LOL idont know what is option1 or option 2 is. But i think maybe to start maybe chance of infected healthkit 1 out of 10 and maybe increase it as time goes by. the longer the round the more chance of it being infected 2 Link to comment Share on other sites More sharing options...
Jerkoff June 3, 2013 Share Jerkoff Member June 3, 2013 Bring it Jackie. I'm fine with the original infected medkit plugin btw. Link to comment Share on other sites More sharing options...
crasx June 3, 2013 Share crasx GC Alumni June 3, 2013 (edited) oh now that I understand what I'm reading... I think b&w defibs should be a constant. When someone is raised from the dead they aren't gunna be superman I think b&w medkits are fine as long as you aren't infecting half the team in 10 seconds. buying it seems cool also, for your information I just took a bath so I do NOT stink Edited June 3, 2013 by crasx Link to comment Share on other sites More sharing options...
JackieChan June 3, 2013 Author Share JackieChan GC Alumni June 3, 2013 LOL idont know what is option1 or option 2 is. But i think maybe to start maybe chance of infected healthkit 1 out of 10 and maybe increase it as time goes by. the longer the round the more chance of it being infected Option 1 is the first thing I listed. Option 2 is the second thing I listed. Link to comment Share on other sites More sharing options...
BlackYoshi June 3, 2013 Share BlackYoshi Member June 3, 2013 The infected med kit is a good idea for a 33% chance but if it were then it would need to be kind of cheap 10 or 15 points. If im understanding this right then the infectd med kit would be a one time stand alone for the next person to heal, and even if it does not infect them the effect is used up and you would need to purchase it again right? Also I like having the B/W on respawn and defib being a constant effect, before the days of B/W respawns large point farmers like general would just run around and defib eveyone in site and bring them back at half health. I would very much like to see the unannounced tanks however. Link to comment Share on other sites More sharing options...
JackieChan June 3, 2013 Author Share JackieChan GC Alumni June 3, 2013 I...don't know if you guys are reading my post correctly. Infected med kits would have a 1 in 3 chance of infecting a Survivor upon a heal. If it does not infect a Survivor, it would not need to be purchased again. If it does infect a Survivor, it would have to be bought again. For respawns/defibs, without buying the upgrade through the menu, players respawning/getting defibbed would return back to life normally. The upgrade would turn them black and white upon coming back to life and would be a round-lasting buy...like hordes/witches on respawn. Link to comment Share on other sites More sharing options...
TheDude June 3, 2013 Share TheDude Member June 3, 2013 First: why can't we vote for both? Second: VoodooPC voting for pain, even when he doesn't play L4D. RESPECT. 1 Link to comment Share on other sites More sharing options...
JackieChan June 3, 2013 Author Share JackieChan GC Alumni June 3, 2013 First: why can't we vote for both? You can vote for both. It's a multiple choice poll. Link to comment Share on other sites More sharing options...
mavC June 3, 2013 Share mavC Member June 3, 2013 I agree with Yoshi that if the medkit's traps are 1 in 3 chance then it have to be cheap. 15 is okay. Link to comment Share on other sites More sharing options...
VooDooPC June 3, 2013 Share VooDooPC Member June 3, 2013 First: why can't we vote for both? Second: VoodooPC voting for pain, even when he doesn't play L4D. RESPECT. I voted for all of them because I didn't want to taint the legitimacy of the poll. Link to comment Share on other sites More sharing options...
BlackYoshi June 3, 2013 Share BlackYoshi Member June 3, 2013 How much would B/W respawns and defibs cost then? Link to comment Share on other sites More sharing options...
ctrlfrk June 3, 2013 Share ctrlfrk Member June 3, 2013 I'm not sure I like random chance like that. Is it instead possible to make players become black and white after a single incap instead of 2? (or is it 3 by default?) Maybe a 30 point upgrade or something. Link to comment Share on other sites More sharing options...
swatfishy June 3, 2013 Share swatfishy Member June 3, 2013 I'm not sure I like random chance like that. Is it instead possible to make players become black and white after a single incap instead of 2? (or is it 3 by default?) Maybe a 30 point upgrade or something. its 2; 50 pts at least Link to comment Share on other sites More sharing options...
Mercman June 3, 2013 Share Mercman GC Coalition Member June 3, 2013 Thank Jackie Idk if it is possible to tie the % rate to how much the one team is ahead/behind but thumbs up to both options to test and see Link to comment Share on other sites More sharing options...
mavC June 4, 2013 Share mavC Member June 4, 2013 I'm not sure I like random chance like that. Is it instead possible to make players become black and white after a single incap instead of 2? (or is it 3 by default?) Maybe a 30 point upgrade or something. its 2; 50 pts at least 50 points too much for that. 30 it's okay, or 20........... But i'm not saying that i like this, neither that i don't like it. Link to comment Share on other sites More sharing options...
drag June 4, 2013 Share drag Member June 4, 2013 Typically when you try to please everyone, no one is happy. Link to comment Share on other sites More sharing options...
swatfishy June 4, 2013 Share swatfishy Member June 4, 2013 I'm not sure I like random chance like that. Is it instead possible to make players become black and white after a single incap instead of 2? (or is it 3 by default?) Maybe a 30 point upgrade or something. its 2; 50 pts at least 50 points too much for that. 30 it's okay, or 20........... But i'm not saying that i like this, neither that i don't like it. being bw after just 1 incap is sooo strong for infected though, there are tons more opportunities for infected to get kills Link to comment Share on other sites More sharing options...
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