MurderinClony November 9, 2013 Share MurderinClony Member November 9, 2013 (edited) Just thought I might make a video of the life of a 10v10 hunter. You can expect nice hunter pounces, however, video editing, not so much. It was my first try. Careful to those who watch this video, for if you got pounced, you might not want to re-live the horror. (Turbo, that means you.) http://www.youtube.com/watch?v=iBYHokMY50Y Edit: The video has increased in quality 10 fold. Edited November 10, 2013 by MurderinClony 2 Link to comment Share on other sites More sharing options...
Fenix November 9, 2013 Share Fenix Member November 9, 2013 So is bouncing off the ceiling of the level considered an exploit? I mean it's great skill that you are able to do that, but to me it just looks like an exploit. Link to comment Share on other sites More sharing options...
Meng November 9, 2013 Share Meng Member November 9, 2013 Everything looks photoshopped lol but nice pounces Clony, now to try and do the same stuff....later on. Link to comment Share on other sites More sharing options...
swatfishy November 9, 2013 Share swatfishy Member November 9, 2013 sweet new spots to try ^^ 1 Link to comment Share on other sites More sharing options...
MurderinClony November 9, 2013 Author Share MurderinClony Member November 9, 2013 (edited) So is bouncing off the ceiling of the level considered an exploit? I mean it's great skill that you are able to do that, but to me it just looks like an exploit. The hunter, by design of the creators of L4D1 & L4D2, is able to jump off any wall, ceiling too. I hardly doubt it would be an exploit. But where do I jump off the ceiling of the level? I don't think I did that in the video. Everything looks photoshopped lol but nice pounces Clony, now to try and do the same stuff....later on. Hmmmm, I barely know how to make a video, as you can see by the not so good first try, I cant possibly photo shop that good.... Can I? Edited November 9, 2013 by MurderinClony Link to comment Share on other sites More sharing options...
HellsBells November 9, 2013 Share HellsBells Member November 9, 2013 So pro *_____* Link to comment Share on other sites More sharing options...
Bot November 9, 2013 Share Bot Member November 9, 2013 Insaaaaaaane Link to comment Share on other sites More sharing options...
PeanutButterNJelly November 9, 2013 Share PeanutButterNJelly GC Alumni November 9, 2013 nice work, except the lucky pounce on me Link to comment Share on other sites More sharing options...
MurderinClony November 9, 2013 Author Share MurderinClony Member November 9, 2013 I don't think lucky is the word..... :3 Link to comment Share on other sites More sharing options...
mavC November 9, 2013 Share mavC Member November 9, 2013 Nice pounces. Just learning how to do this. Link to comment Share on other sites More sharing options...
BlackYoshi November 10, 2013 Share BlackYoshi Member November 10, 2013 Nooo! You're exposing all the good spots! Most of them I didn't even know but the more people who know the better the server gets collectively which means I need to work harder. Link to comment Share on other sites More sharing options...
MurderinClony November 10, 2013 Author Share MurderinClony Member November 10, 2013 Good spots? xD The whole map is the good spot, if you know where the invisible walls are. :3 Link to comment Share on other sites More sharing options...
zero0 November 11, 2013 Share zero0 Member November 11, 2013 Nooo! You're exposing all the good spots! Most of them I didn't even know but the more people who know the better the server gets collectively which means I need to work harder. I wouldn't worry too much about it yoshi. How do you think I get all those 3 point long distance head shots............................................................ Link to comment Share on other sites More sharing options...
Garychios November 11, 2013 Share Garychios Member November 11, 2013 i hate when people use the invisible walls for pounces. To me its an exploit. Link to comment Share on other sites More sharing options...
JackieChan November 11, 2013 Share JackieChan GC Alumni November 11, 2013 To me, the invisible walls make for more Hunter wall jumping variety because otherwise, there would be significantly less 25 DPs going around. Link to comment Share on other sites More sharing options...
san` November 11, 2013 Share san` GC Alumni November 11, 2013 To me using the invisible walls and ceilings sounds like an exploit. In fact I'd probably kick somebody for it. I highly doubt the developers intended for a hunter to bounce, or whatever the hell you want to call it, a few hundred feet along the sky in an open map to pounce people. On another note, it always has been treated that way in CS in spots where you could boost out of the map and run around in the skybox. Link to comment Share on other sites More sharing options...
swatfishy November 12, 2013 Share swatfishy Member November 12, 2013 valve would have made certain walls unpounceable in that case also no one would pounce from above the skybox since you'd get skeet'd like 90% of the time before you can even start Link to comment Share on other sites More sharing options...
Jose November 12, 2013 Share Jose Member November 12, 2013 Very very good, now show the death stops! Link to comment Share on other sites More sharing options...
san` November 12, 2013 Share san` GC Alumni November 12, 2013 valve would have made certain walls unpounceable in that case also no one would pounce from above the skybox since you'd get skeet'd like 90% of the time before you can even start They didn't make the game 10v10 with a buy system either. Link to comment Share on other sites More sharing options...
swatfishy November 12, 2013 Share swatfishy Member November 12, 2013 does that mean we are all exploiting the game and should be banned?? hunters were actually nerfed from l4d1 to 2 because of more invis walls or something and the angles needed to pounce off the walls was increased Link to comment Share on other sites More sharing options...
san` November 12, 2013 Share san` GC Alumni November 12, 2013 Your argument was that Valve should have made the walls unpouncable. I doubt they can predict every way in which the game was going to be played. Anyway, I'm not here to argue. I shared my two cents on the wall thing. Link to comment Share on other sites More sharing options...
JackieChan November 12, 2013 Share JackieChan GC Alumni November 12, 2013 This is an apples and oranges situation. Invisible Wall Hunter Pounces have been in there since L4D1 and in my opinion, a game mechanic thing and requires skill to pull off not to mention if Valve wanted to do anything about it and thought it was an exploit, it would have been fixed 4 or less years ago with a simple flag set on the brush. The buy system is a mod. Anywho, I'm leaving it at that because I don't want to get into an argument with anyone, but yeah, I consider wall pouncing off of invisible walls a viable means of pouncing on someone because we all know how much Valve hates rooftops in the L4D2 maps. Link to comment Share on other sites More sharing options...
MurderinClony November 12, 2013 Author Share MurderinClony Member November 12, 2013 I can name right off the bat plenty of walls in L4D1 that you cannot jump off of, some of which are right next to invisible wall you CAN jump off of. Valve knew what they were doing when they placed those invisible walls and because they are all over Death Toll in L4D1. Death Toll 4 has the most invisible walls, you cannot get on any of the rooftops except those that have ladders going to them. In L4D2 You can get on all those rooftops and jump off those walls, if they just ported over the maps, they would have those same invisible walls that you COULDN'T jump off of. I don't belive they just happened to disappear and you can happen to get on the roofs now and you can happen to be able to pounce off them now. For the lack of amount of rooftops and high levels in L4D2 like Jackie said, they probably compensated for it. Plus with so many people loving the hunter with videos of L4D1 hunter damage pounce montages all over youtube, there is no way they would drop those people in their new game. There are maps where they tried to restrict that, and Parish 1 is a prime example, no 25 spots except for maybe 1 or 2, the roof of the map is inches from the roof tops. They knew what they were doing, I don't see how its an exploit. Link to comment Share on other sites More sharing options...
JackieChan November 12, 2013 Share JackieChan GC Alumni November 12, 2013 It also helps that I have Stripper filters out any infected blocked brushes. filter: { "classname" "func_playerinfected_clip" } ftw It makes being an infected MUCH less annoying. Link to comment Share on other sites More sharing options...
MurderinClony November 12, 2013 Author Share MurderinClony Member November 12, 2013 Where did you get that at and how might i use it?. And that removes all those red block things right, that look like this: ---(/)--- Link to comment Share on other sites More sharing options...
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