Soap April 21, 2013 Share Soap Member April 21, 2013 Bug: When you buy a desert eagle while in the downed position and you had a melee weapon. After being picked up, you lose your desert eagle, melee is still in hand. I believe this happens when you have akimbo pistols and buy a desert eagle too. 1 Link to comment Share on other sites More sharing options...
mavC April 26, 2013 Share mavC Member April 26, 2013 I think that i got a bug. Exactly at the same time, i bought a heal with my 15 points and got pounced. My points were gone and i was still incaped. To Soap, that's a Valve glitch, take a look to the other posts. Link to comment Share on other sites More sharing options...
Cinkadeus April 26, 2013 Share Cinkadeus Member April 26, 2013 Bug, may be display only. I didn't have time to try to exploit. Weapons that have had their clips modified, if you hold Reload, the reload animation starts skipping and the number of bullets starts jumping from the new value to the original value. Link to comment Share on other sites More sharing options...
swatfishy May 4, 2013 Share swatfishy Member May 4, 2013 jackie can we get an update on which guns have modifications from vanilla? Link to comment Share on other sites More sharing options...
JackieChan May 22, 2013 Author Share JackieChan GC Alumni May 22, 2013 Figure I'd just list a few small updates: -Buying a suicide as a Survivor will now not work (this was done by keeping the Infected Purchase Confirmation menu for a Suicide on screen before the round ends all the way up until you start the next round as a Survivor)...plus you'll lose 10 points if you try attempt to do this. I figured it was a way to say, "NOPE" and then slap you in the face for doing it. -Buying a Tank will just set a variable to 1 instead of just increasing it by 1. Maybe it'll be more reliable for when people buy Tanks now. -Changed it so whenever you kill a Special Infected, it will list the person you killed. For instance, instead of it saying "Killed Special Infected", it will say, "Killed ". -Slightly buffed the AK47 again. To Do: -Add a vocalization cooldown with diminishing returns. Link to comment Share on other sites More sharing options...
Jerkoff May 22, 2013 Share Jerkoff Member May 22, 2013 To Do: -Add a vocalization cooldown with diminishing returns. I can sense Maestro jimmies are rustling. Good change on the AK-47 buff by the way. The Tier 1 SMGs are the new AK-47 at the moment and it's getting really odd. 1 Link to comment Share on other sites More sharing options...
General May 22, 2013 Share General Member May 22, 2013 I know what you mean Jerky, the silenced SMG with a laser is better then the AK-47, even before Jackie changed it. Link to comment Share on other sites More sharing options...
JackieChan May 22, 2013 Author Share JackieChan GC Alumni May 22, 2013 To Do: -Add a vocalization cooldown with diminishing returns. I can sense Maestro jimmies are rustling. That was actually something I had planned on initially, but for some reason, I hate coding timers even though they're easy to do. Link to comment Share on other sites More sharing options...
Static June 18, 2013 Share Static Member June 18, 2013 would love if you could code a timer for when the server is due to restart Link to comment Share on other sites More sharing options...
crasx June 18, 2013 Share crasx GC Alumni June 18, 2013 I think the server is restarted daily around 4am, not by a plugin. We could probably move that function to a plugin and restart on round end 1 Link to comment Share on other sites More sharing options...
Soap June 19, 2013 Share Soap Member June 19, 2013 I think the server is restarted daily around 4am, not by a plugin. We could probably move that function to a plugin and restart on round end Like the map ends or ever few maps it restarts? Anyway to do that and execute a script to all connected clients to reconnect and extend their cl_timeout to 30 seconds or so to make them stay "connected"? Link to comment Share on other sites More sharing options...
JackieChan June 20, 2013 Author Share JackieChan GC Alumni June 20, 2013 I think the server is restarted daily around 4am, not by a plugin. We could probably move that function to a plugin and restart on round end Like the map ends or ever few maps it restarts? Anyway to do that and execute a script to all connected clients to reconnect and extend their cl_timeout to 30 seconds or so to make them stay "connected"? The timeout thing won't work anyway. They have to manually reconnect. Link to comment Share on other sites More sharing options...
crasx June 26, 2013 Share crasx GC Alumni June 26, 2013 only one way to find out =] On a related note, I have a couple mods to the plugin I want to test. I may test around 8pm cst tonight. Please leave me a message on steam if you want to help, I will be away here and there but I'll get it. Link to comment Share on other sites More sharing options...
JackieChan June 26, 2013 Author Share JackieChan GC Alumni June 26, 2013 I don't...know jackie. If you execute a: connect 216.52.148.77:27015 and push an increase in the cl_timeout immediately before the command to restart goes off, wouldn't that work? No. My cl_timeout is at like 3000 seconds. The server comes back up when it's still stuck timing out. Link to comment Share on other sites More sharing options...
JackieChan June 26, 2013 Author Share JackieChan GC Alumni June 26, 2013 How would that work unless the "script" was client-side? Link to comment Share on other sites More sharing options...
crasx June 26, 2013 Share crasx GC Alumni June 26, 2013 FakeClientCommand("cl_timeout", "3000");? http://docs.sourcemo...ad=show&id=458 maybe thats server only Link to comment Share on other sites More sharing options...
JackieChan June 26, 2013 Author Share JackieChan GC Alumni June 26, 2013 That's server only. You can't execute commands to the client in a lot, if not all source games anymore. Link to comment Share on other sites More sharing options...
Soap June 26, 2013 Share Soap Member June 26, 2013 How would that work unless the "script" was client-side? you execute that upon the users? or is that really just all stopped to avoid admins being asses and typing in unbind all or something? Link to comment Share on other sites More sharing options...
JackieChan June 26, 2013 Author Share JackieChan GC Alumni June 26, 2013 In the classic days of CSS, admins could screw with players by doing client commands on other players like "+left" to make them constantly turn left without them knowing how to stop it (if they weren't smart enough to type "-left" in console). Valve put a stop to that in all later Source games. Link to comment Share on other sites More sharing options...
JackieChan June 27, 2013 Author Share JackieChan GC Alumni June 27, 2013 In the classic days of CSS, admins could screw with players by doing client commands on other players like "+left" to make them constantly turn left without them knowing how to stop it (if they weren't smart enough to type "-left" in console). Valve put a stop to that in all later Source games. man, i've haven't been an admin in a long time then. any plugins to get around it? Unless it's a server-side command, no. Link to comment Share on other sites More sharing options...
rhorizon July 21, 2013 Share rhorizon Member July 21, 2013 I'm assuming something's broken again - just got a "Max Human Players (8/8)" notice Link to comment Share on other sites More sharing options...
JackieChan July 21, 2013 Author Share JackieChan GC Alumni July 21, 2013 Crasx broke it by doing a restore from before FragFest started which was when he fixed it. Link to comment Share on other sites More sharing options...
crasx July 21, 2013 Share crasx GC Alumni July 21, 2013 My bad. Ill fix it when I get home tonight. Gunna b a while Link to comment Share on other sites More sharing options...
crasx August 26, 2013 Share crasx GC Alumni August 26, 2013 changed !scrambleteams and !votescramble to scramble by ppm votescramble now requires 3 people (members) to type it before the vote is issued Link to comment Share on other sites More sharing options...
crasx August 26, 2013 Share crasx GC Alumni August 26, 2013 updated teams to show userid (#x) so you can use !sp #x 5 if they have unprintable characters (thx sky) Link to comment Share on other sites More sharing options...
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