Jump to content

Buy Plugin/Server Update Notes


JackieChan

Recommended Posts

Update:

-Added new option in the !sp menu: "What Player Requested" which will appear under "All". Whenever a player now types !np , that amount will now appear in the !sp menu under the "What Player Requested: " option. If the amount sent is the same as what the "!np " was, the "What Player Requested" number will zero out so the sending of points for the what the player requested through !np doesn't happen twice in quick succession.

 

...Hope you guys understood that.

Link to comment
Share on other sites

Here is an example:

 

Player A opens the !sp menu and chooses Player B.

 

Player B has 8 points and doesn't have enough points to buy a full heal. The options are:

1. All Your Points

2. What Player Requested: 0

3. etc etc

 

Player B types "!np 7".

 

Player A reopens the !sp menu, chooses Player B and the options are now:

1. All Your Points

2. What Player Requested: 7

3. etc etc

 

Player A chooses option 2 and sends Player B the amount they requested.

 

Player C decides to try to send 7 points to Player B too, but when they choose Player B from the !sp menu, this is what it will look like after Player A sent the 7 points to B:

1. All Your Points

2. What Player Requested: 0

3. etc etc

Link to comment
Share on other sites

Update:

-Added a 10 second timer to the !np value when it appears in the !sp menu. After 10 seconds have passed from requesting points using !np, the item in the !sp menu "What Player Requested" will reset to 0...or it will reset the timer if the player types !np within 10 seconds with a new value.

 

Fix:

-Fixed an issue with the !sp menu where it would output, "Wait, what?" whenever you tried sending points to a player.

Link to comment
Share on other sites

Any chance we could fix the whole issue with the "Ghosting infected upon tank purchase," and "Infected med kit" thing? Once its purchased by an infected playing when another tried to buy the option is just eats the points even though it was already purchased. Often times I ask someone to buy it and 3 or 4 players buy it at once and they all lose those points.

Link to comment
Share on other sites

Update:

-Made it so you cannot buy a full heal if your health is above 60.

 

Fix:

-Fixed an issue that allowed multiple people to purchase the same Infected Upgrades when they were already purchased based on their location in the buy menu.

-Got rid of redundant checks in buy menu code

  • Like 1
Link to comment
Share on other sites

Update:

-Jockeys do (or should) 1 point more damage while jockeying a Survivor

-Jockeys should have more control than before when jockeying a Survivor

-The "Nice Charge!" award should now award the proper amount of points

-New Infected Upgrade purchase: Dangerous Witches. This turns Witches into a foe to be reckoned with. Costing 45 points, buying this causes all Witches to behave like they would on Expert difficulty: Insta-kill. This purchase lasts throughout the round and applies to already spawned in Witches along with purchased ones. Let me know what you guys think of this new buy item. If necessary, this will be rebalanced...like if this upgrade is bought, spawning Witches will cost an additional 10 points.

 

Whats probably going to happen:

Infected Upgrades are going to be separated from Infected Class increases, so Infected Upgrades would get it's own submenu.

  • Like 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...