crasx July 12, 2013 Share crasx GC Alumni July 12, 2013 - fixed 10v10 for the 3rd time -_-, also wrote down the address incase it gets messed up again. - disabled a couple events in the buy plugin, though I think the crashing is related to something else - jackie updated a function - https://forums.alliedmods.net/showthread.php?t=220325 Link to comment Share on other sites More sharing options...
looneypumpkin July 12, 2013 Share looneypumpkin GC Board Member July 12, 2013 You probably already know, but it crashed shortly after you left when we started the fork lift. I think we were playing death toll. Now the server won't connect at all. Link to comment Share on other sites More sharing options...
crasx July 12, 2013 Share crasx GC Alumni July 12, 2013 didn't know. pm me on steam next time Link to comment Share on other sites More sharing options...
looneypumpkin July 12, 2013 Share looneypumpkin GC Board Member July 12, 2013 ok. I figured someone had already and didn't want to flood you with another message if others were already. Link to comment Share on other sites More sharing options...
crasx July 12, 2013 Share crasx GC Alumni July 12, 2013 - defib fixes - upgrade pack fixes - Survivor finale score bug - Charger stop bug - Witch incorrect player attack (i didn't do any of this, just people pushing updates) - disabled reserved slots until i can test and fix it or it gets updated 1 Link to comment Share on other sites More sharing options...
Cinkadeus July 12, 2013 Share Cinkadeus Member July 12, 2013 Just wanted to say.... That is, if any of you yoots get that reference. 1 Link to comment Share on other sites More sharing options...
MPG1770 July 12, 2013 Share MPG1770 GC Server Admin July 12, 2013 Here's a Crash report 6 Link to comment Share on other sites More sharing options...
TheDude July 12, 2013 Share TheDude Member July 12, 2013 Just wanted to say.... That is, if any of you yoots get that reference. I know it's from the movie Airplane old man, but don't really see how i could miss that reference when there's a picture from it in there? 1 Link to comment Share on other sites More sharing options...
MPG1770 July 12, 2013 Share MPG1770 GC Server Admin July 12, 2013 Here's a Crash report NO MERCY is now working : Crashes on Finale on calling chopper Link to comment Share on other sites More sharing options...
General July 13, 2013 Share General Member July 13, 2013 Just wanted to say excellent job Crasx. Link to comment Share on other sites More sharing options...
crasx July 13, 2013 Share crasx GC Alumni July 13, 2013 Thx! -spent 3 hrs adding and removing plugins to find the crash. Narrowed it down to left4downtown. Problem is l4dt doesn't make any reference to the crashing events. I have no idea where to go from here but others have a similar issue. Wait, idea. Will check tomorrow. Progress, slow slow progress 2 Link to comment Share on other sites More sharing options...
RadioKnight July 13, 2013 Share RadioKnight Member July 13, 2013 Just a couple things: Seems after the 8 main slots are full !jointeam doesnt like to work, Ive bound a little comment to a key telling people to use !survivors or !infected to join. Also, maybe better to switch the default campaign to No Mercy, which mostly works instead of Parish that crashes second map, in the meantime while things are getting worked on? Link to comment Share on other sites More sharing options...
crasx July 13, 2013 Share crasx GC Alumni July 13, 2013 for my own reference, and if anyone wants to spot the similarities =] theses are scripts executed during/causing a crash via https://github.com/C...mpiled VScripts c3m1 - swampfever Msg("Initiating Barge Script\n"); DirectorOptions <- { ProhibitBosses = true SpecialRespawnInterval = 999999 MobMaxPending = 0 CommonLimit = 30 SpitterLimit = 0 } c10m4 - death toll Msg("Initiating Onslaught\n"); DirectorOptions <- { // This turns off tanks and witches. ProhibitBosses = true PreferredMobDirection = SPAWN_IN_FRONT_OF_SURVIVORS MobSpawnMinTime = 1 MobSpawnMaxTime = 2 MobMaxPending = 30 MobMinSize = 17 MobMaxSize = 25 SustainPeakMinTime = 1 SustainPeakMaxTime = 3 IntensityRelaxThreshold = 0.90 RelaxMinInterval = 1 RelaxMaxInterval = 5 RelaxMaxFlowTravel = 200 } Director.ResetMobTimer() Director.PlayMegaMobWarningSounds() c1m1- dead center may not be cause Msg("Initiating Reserved Wanderers\n"); DirectorOptions <- { // Turn always wanderer on AlwaysAllowWanderers = 1 // Set the number of infected that cannot be absorbed NumReservedWanderers = 5 // This turns off tanks and witches. ProhibitBosses = true } generic script fired at c5m2- sacrifice Msg("Quieting director\n"); DirectorOptions <- { ProhibitBosses = true SpecialRespawnInterval = 999999 CommonLimit = 0 } c11m4 dead air Msg("Initiating Reserved Wanderers\n"); DirectorOptions <- { // Turn always wanderer on AlwaysAllowWanderers = 1 // Set the number of infected that cannot be absorbed NumReservedWanderers = 15 } c12m4 harvest Msg("Initiating Reserved Wanderers\n"); DirectorOptions <- { // Turn always wanderer on AlwaysAllowWanderers = 1 // Set the number of infected that cannot be absorbed NumReservedWanderers = 10 } Link to comment Share on other sites More sharing options...
Biggs July 13, 2013 Share Biggs GC Alumni July 13, 2013 Those dang DirectorOptions... Link to comment Share on other sites More sharing options...
Garychios July 13, 2013 Share Garychios Member July 13, 2013 Why hasnt Sky Commented? I thought he knew everything. Link to comment Share on other sites More sharing options...
mikeyson July 14, 2013 Share mikeyson Member July 14, 2013 Is there a plug-in or anything we can use to monitor what's going on that would provide useful information for debugging? It seems random to me. For example, we were playing and when one of the car alarms went off it crashed. But next round on the same map the alarm was set off and it went on without issue. Then at the start of the next round crash. Link to comment Share on other sites More sharing options...
Flitterkill July 14, 2013 Author Share Flitterkill GC Board Member July 14, 2013 You almost think this was done on super-purpose to blow out all the cool mods for L4D2 as they prep for releasing L4D3 3 Link to comment Share on other sites More sharing options...
stumptruck July 14, 2013 Share stumptruck Member July 14, 2013 Is there any way to make No Mercy the default campaign? After the server crashes it automatically goes back to Parish which crashes faster than No Mercy Link to comment Share on other sites More sharing options...
Flitterkill July 14, 2013 Author Share Flitterkill GC Board Member July 14, 2013 Sounds easy enough. And welcome to the forums. 1 Link to comment Share on other sites More sharing options...
crasx July 14, 2013 Share crasx GC Alumni July 14, 2013 done -new updates released to l4dt, did some more tracing and the crashes are related to the buy plugin Link to comment Share on other sites More sharing options...
Static July 14, 2013 Share Static Member July 14, 2013 done -new updates released to l4dt, did some more tracing and the crashes are related to the buy plugin does that mean no more crashes and the servers fully working now? Link to comment Share on other sites More sharing options...
crasx July 14, 2013 Share crasx GC Alumni July 14, 2013 nope, that means I need to fix the buy plugin. I have no idea what is wrong with it, tried a couple things today to no avail Link to comment Share on other sites More sharing options...
BlackYoshi July 15, 2013 Share BlackYoshi Member July 15, 2013 Server is kill. Link to comment Share on other sites More sharing options...
crasx July 15, 2013 Share crasx GC Alumni July 15, 2013 so, definitely buy plugin. Tried updating addresses to no avail, would you guys rather have a crashy server with buy or a not crashy server with no buy? Link to comment Share on other sites More sharing options...
hyperscope July 15, 2013 Share hyperscope Member July 15, 2013 "not crashy server with no buy" Link to comment Share on other sites More sharing options...
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