MurderinClony August 11, 2017 Share MurderinClony Member August 11, 2017 I know I haven't tried it yet so I don't know if this is a real problem or not, but what counts as one of these hordes being "defeated," I ask because it says only 1 at a time. Could the survivors just leave one alive and the infected not be able to spawn in another one? Or is it when a majority of them die like maybe 75%? Quote Link to comment Share on other sites More sharing options...
JackieChan August 11, 2017 Author Share JackieChan GC Alumni August 11, 2017 No. It doesn't track if they've been "defeated", but rather "spawned". After all of them have spawned in, it can be purchased again. Quote Link to comment Share on other sites More sharing options...
MoreReasons August 12, 2017 Share MoreReasons Member August 12, 2017 All of these new ideas are pretty nice! Can't wait to see what's next. Looking forward to the possible mix of zombie hordes. Quote Link to comment Share on other sites More sharing options...
JackieChan August 13, 2017 Author Share JackieChan GC Alumni August 13, 2017 Update 2.4.1.3gc: -Riot and Mudmen hordes can now be purchased -Increased horde purchase price to 15. Up from 10. 1 Quote Link to comment Share on other sites More sharing options...
JackieChan August 17, 2017 Author Share JackieChan GC Alumni August 17, 2017 Update 2.4.1.4gc: -Changed how the handling of points are awarded. No visible change will be seen on the server. Doing so shrunk the file size by like... 11 KB. -Uncommon Hordes can now only be purchased one at a time. In order to purchase a new uncommon horde, Infected players will need to wait for the current uncommon horde to finish spawning -Smoker now earns more points per damage dealt -Jockey now earns more points per damage dealt -Replaced end of round award "Overachiever" and replaced it with total amount of points earned that round by both teams -When a Fake Infection message gets purchased, the victim will now turn red to mimic them being black and white. The player won't actually be black and white though. If they get incapped, their color will be reset. If you encounter any bugs as this change went untested (except for how points are handled and I didn't notice anything wrong), please let me know so I can fix them quickly. Kind of fun fact: Uncommon hordes have already been purchased 665 times across both servers (it should actually be higher than that due to a goof on my part, which has been fixed). 3 Quote Link to comment Share on other sites More sharing options...
MPG1770 August 17, 2017 Share MPG1770 GC Server Admin August 17, 2017 (edited) Cool down timer would be good - I would say 30 secs - it's a bit OP when there's constant wave of non-stop Riot hordes. With the infected upgrade - (smoker definitely need one, but not the jockey) - will survivors get anything to counterbalance - such as SI could drop pipe-bombs instead of presents? Edited August 17, 2017 by MPG1770 Quote Link to comment Share on other sites More sharing options...
JackieChan August 17, 2017 Author Share JackieChan GC Alumni August 17, 2017 I could always implement a cooldown timer if necessary. I want to see it in action for a while before I do anything like that though It's certainly possible. Like getting items from the gifts dropped. Quote Link to comment Share on other sites More sharing options...
rookie101 August 17, 2017 Share rookie101 Member August 17, 2017 (edited) Horde menu is glitched,when I first buy it. It doesn't show an option of hordes,then ounce it's bought it shows options but the mudmen stay on active,wont let u buy more. Edited August 17, 2017 by rookie101 Quote Link to comment Share on other sites More sharing options...
JackieChan August 17, 2017 Author Share JackieChan GC Alumni August 17, 2017 Thanks. Uploaded a fix for it. Quote Link to comment Share on other sites More sharing options...
Yortz August 18, 2017 Share Yortz Member August 18, 2017 (edited) A mini scramble happens after each chapter of a campaign, like a few players get switched to the other team. Edited August 18, 2017 by Yortz 1 Quote Link to comment Share on other sites More sharing options...
Carlos August 18, 2017 Share Carlos Member August 18, 2017 That's actually a cool bug. Shall we keep it? Seems interesting. Quote Link to comment Share on other sites More sharing options...
JackieChan August 22, 2017 Author Share JackieChan GC Alumni August 22, 2017 Update 2.4.1.5gc: -Added a Group Horde option (item will also show a description in the buy menu before you select it). Purchasing this will spawn 9 of each Hazmat, Riot, and Mudmen uncommon infected. Cost is the same as buying a regular uncommon horde. -Fixed a bug in buying the fake infection message where if it cannot find a player to "infect" it will "infect" the server instead, thus doing absolutely nothing at the cost of 3 points. Instead it will notify you and not charge you anything. -Separated the fake infection message for Survivor and Infected teams. If a player is fake infected, the Infected team will be notified that it's a fake. Quote Link to comment Share on other sites More sharing options...
JackieChan August 30, 2017 Author Share JackieChan GC Alumni August 30, 2017 Update 2.4.1.51gc: -Updated "Horde on Respawn" to spawn in 8 (yes, intentional from the Group Horde's 9 of each) of each uncommon infected whenever a Survivor player has respawned or been defibed. Quote Link to comment Share on other sites More sharing options...
JackieChan November 21, 2017 Author Share JackieChan GC Alumni November 21, 2017 Update 2.4.1.52gc: -Disabled Spitters at the start of c6m3. They will be re-enabled once the finale starts (after the elevator descends, triggering the finale) -Fully prevented bots from earning points ever -Allowed "Disable Death Check" to be purchased when dead 3 Quote Link to comment Share on other sites More sharing options...
VivaLaBrandon December 9, 2017 Share VivaLaBrandon Member December 9, 2017 Recently when buying unpin it doesn't kill the SI and says Unknown command: emergencyescape in console. This happened when I was smoked and hunted, but it still works for others when charged. I think it might of killed a charger punching me instead, but I'm not sure. Quote Link to comment Share on other sites More sharing options...
looneypumpkin December 9, 2017 Share looneypumpkin GC Board Member December 9, 2017 Yes, I saw it a few times last night where if multiple infected were on someone (ie, smoked but a charger was punching) it would not unpin. Quote Link to comment Share on other sites More sharing options...
JackieChan January 12, 2018 Author Share JackieChan GC Alumni January 12, 2018 Update 2.4.1.6gc: -Added Jockey pounce damage. Damage per points half the damage of the pounce. Yes, you will get more points per damage than a Hunter. 25 damage pounce = 12.5 points. Can be adjusted as necessary. 1 Quote Link to comment Share on other sites More sharing options...
looneypumpkin January 12, 2018 Share looneypumpkin GC Board Member January 12, 2018 After testing jockey madness for a couple of hours, a few people including myself feel 12.5 is too much for jockey pounce. Some people are extremely good at it. I'm thinking 5 points is more reasonable. Everything else looks good. Can an achievement be added? Quote Link to comment Share on other sites More sharing options...
JackieChan January 12, 2018 Author Share JackieChan GC Alumni January 12, 2018 My original idea was just to make it the same as Hunter pounce damage to points. Achievements could be added to it. Quote Link to comment Share on other sites More sharing options...
looneypumpkin January 12, 2018 Share looneypumpkin GC Board Member January 12, 2018 Maybe a minus achievement. -5 points "You're just too good at this." lol Quote Link to comment Share on other sites More sharing options...
JackieChan January 13, 2018 Author Share JackieChan GC Alumni January 13, 2018 Update 2.4.1.61gc: -Reduced max Jockey Pounce damage points to 8, down from 12.5 which will mimic Hunters. Quote Link to comment Share on other sites More sharing options...
Mercman January 13, 2018 Share Mercman GC Server Admin January 13, 2018 Update 2.4.1.61gc: -Reduced max Jockey Pounce damage points to 8, down from 12.5 which will mimic Hunters. when do we get something for smokers to mimic hunter damage???????????? Quote Link to comment Share on other sites More sharing options...
JackieChan January 13, 2018 Author Share JackieChan GC Alumni January 13, 2018 I'll have to think of something... Quote Link to comment Share on other sites More sharing options...
san` January 13, 2018 Share san` GC Alumni January 13, 2018 What about smoking somebody while they're in the air? Maybe some bonus points for that? Quote Link to comment Share on other sites More sharing options...
Mercman January 13, 2018 Share Mercman GC Server Admin January 13, 2018 I'll have to think of something... Thank You Quote Link to comment Share on other sites More sharing options...
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